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Topics - Clandesdyne
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Pixel Art / Fast Moving Effect
« on: September 07, 2014, 05:09:23 pm »
Hi everyone!  I'm working on an animation that has the sprite moving at a high speed, straight up, in the sky.  I'm using a nice parallax scrolling effect with the clouds in the background, but I want to really drive home at how quickly the character is ascending.  The small clouds zooming past helps, but I'm thinking I'd like to add streak particles.  I'm not sure about the most convincing way of doing this.  My first few attempts feel like rain rather than streaks.


(http://youtu.be/I8zv4ebqobY?t=1m53s something like what you're seeing at the 1:53 mark)
I'm trying to get an effect kind of like this, but without obscuring the background.

Do any of you guys have suggestions on ways you've overcome this sort of challenge before?

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Pixel Art / Baddie Sprite Sheet
« on: February 04, 2014, 11:05:20 pm »
Hi everyone!  This is pretty much my first post here.  I just wanted to share some work I did way back in 2008 for a game called Cor Aureus that was never completed due to the loss of most of the assets in a mechanical HDD failure.  (I still have the harddrive, but the recovery companies quoted me at 10-20k to get the data back).  There used to be more baddies, but these were the only ones I could salvage.

Most of the monsters have three forms that you would encounter in various stages of the game.  The gameplay was a mix between the NES Final Fantasy games, and Dragon Warrior.  The animated battle sequences was similar to what you'd see in the Fire Emblem games on GBA.

I'd love to hear your thoughts on the style.  Keep in mind, my pixelart skills have evolved immensely since 2008. ;D Six years on the internet is like 60 years irl. ;)
If anyone wants to use them for a project, feel free, just give me some credit.

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