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Topics - skaytr
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Hello people, Got miself a tree.

Not sure about leaves yet, I'm thinking for a larger tree that the clusters would be spread out vertically, and less like a giant broccoli.
I Plan on painting the leaves, but I'm not sure that I like the shape right now.

The trunk is however much more finished.

And the cast shadow is subject to change with the shape of the leaf clusters/ Branches. I Plan on setting up a quick 3D model to render a proper cast shadow for reference when its finished.

I'm thinking its a little too saturated also...

And I'm really not sure about the Rim Lighting. I Suppose I'll have to wait until the leaves are finished to get the full RimLight effect, and I'd probably have to make the shadow a bit darker so it doesn't seem out of place.


First Version                                                                                                                              Final Version


Thanks again!

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Pixel Art / [WIP] Town Screenshot thoughts
« on: May 31, 2013, 03:14:38 pm »
Hello there!
First post on this site, pretty excited to get involved in this awesome community :)

So, I'm making a game for my portfolio. The game-play doesn't really matter at this point, but it is Fantasy  RPG style, set in the "Old" times. Kind of a vague timeline, but essentially, not much machinery. This town is set somewhat out of the way of civilization, but it remains a popular stay for travelers, and consists of a popular market. The town is neighboring a dense forest, and a small  stream.

Now about that artwork. This is obviously super early in development, as there are hardly any assets.

Focus: How the buildings sit in the environment in relation to the grass, dirt, and wall.

Points I feel:
- I'm quite happy with the dirt! only three colors used.
- I feel the grass is a little too "Noisy" I'm not sure what to do with it though. I'm thinking of increasing the length/size of the blades, and decreasing the amount of colors.
- Shadows... I like shadows. I'm not sure I like these shadows. I think they are perhaps a little too dark, and not saturated enough... not sure though.
-things to add! there are many things on my asset list to add, but I figured since this is the basis of the town, I would get some more opinions before I continue in a certain path. I intend to add potted and wild flowers, sign posts, long patches of grass, grass patches in the dirt, stone rubble, smaller crate, WagonWheel, Bucket, Plank, Anvil, Market stall tileset, Clothes line with and without clothes, butterfly, birds, chickens, wooden fence, tree, tree 2, tree stump etc...

I may adjust this asset list as I continue, but given the setting/style of gameplay, I feel that I'm setting up just the sort of HUB I wan't for the player.
-HUD is a placeholder, same with the text font/size/colour.
-Will likely update character sprite. There is no idle animation for him as of yet.
- The shadows have some noise in them, that will be fixed next.

So given all that, any opinions on what I have so far? :)

P.S for the shadows, thinking about ambient occlusion style shading... could be pretty :P





Thanks!

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