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Topics - vedsten
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Pixel Art / God of Box ~ Update, which is better?
« on: April 27, 2012, 02:19:26 am »
*** Update below ***


It's been a while since I started developing a small game for my thesis. Originally i wanted to do an RPG (check out but unfortunately I had to stop because I didn't have the skills to pull of the engine. Instead, I started doing a fancy spin-off of Tetris called God of Box. I'd very much like your input on the graphics (and gameplay if you feel like it).

You can check download the game here: (Make sure to unzip it before giving it a go)
(If you play it, I'd be thrilled if you filled out the question form included afterwords)
Or check out the fancy screenshots below.
(I will upload stand-alone versions of the different assets soon)

Let me know what you think,
~ Mads

Pixel Art Feature Chest / GR#065 - Iso RPG Enemies & Tiles
« on: July 19, 2011, 01:55:48 am »
Been a while since I've done any pixeling, but now I have the opportunity to do it in relation to my education. Yay!

Random enemies for a small RPG I'll develop during the next 6-9 months.

Any input, and ideas for fun enemies appreciated.


*UPDATE 28/7

*UPDATE 26/7

*UPDATE 24/7

*UPDATE 23/7

*UPDATE 21/7

*UPDATE 20/7



Pixel Art / Bad day at the office - Generic zombie mockup [wip] - update
« on: February 05, 2008, 02:49:34 am »
Here goes:

1. draft - 2. draft


Thought I'd get some input before i start shading away.

c&c appreciated, espec. on anatomy + i'm trying to figure out what kind of weapon the guy should have, but i can't come up with anything remotely original, so yeah, if you have an idea let me hear.

Always sucked at anatomy and therefore rarely tried to pixel anything remotely human.
In order to change this, I'm trying to force myself to draw more pencil stuff and I'm getting better, though there's still a long way to go. Even so, I thought I'd give a somewhat realistic avatar a go. Behold ~

old - new - newest - final?
- - -
I've tried to push myself as much as possible, now push me further  :)

iso from commercial project i had to quit

Aaand, to push my self a bit further, first closeup female head:

Pixel Art / sprite/bgx2 [updated]
« on: December 14, 2007, 12:31:15 am »
Going through the ever-growing pile of never-finished pixels, I stumbled upon a few i thought were decent enough to complete.

Random guy w. iron glove [FIXED]

~15 colors

Bg of some sort [UPDATED]
~11 colors / 15 colors

Another bg of some other sort. I didn't quite wrap this one up yet as I keep running into the same problems shading the bunker that caused me to drop this one in the first place. Still, i kinda like it, and'll give it another go this weekend

~20 colors

My resume is kinda lagging more recent stuff, so any c&c that could improve any of these would be welcome


Pixel Art / vedsten's semi scrapped stuff
« on: January 17, 2007, 02:06:34 am »
i used to able to finish my shit, but meh

wanted to something ambient, but somehow managed to fuck just about everything i could up:

soo, i tried again:

scrapped it and wanted to dew a tileset, watching helm making one in PM, i thought i wanted to try it out

aaaand, then fucked it up with lame sprites and interface:

I figure i'll finish the tileset, so any C&C on that would be appreciated. Im very fed up with the bg's (tho i might finish the second one), but any c&c on those are welcome as well.

Pixel Art / tileset for portfolio 2nd update
« on: January 21, 2006, 03:01:05 am »
I hope to get some freelance pixel gigs, and since im not too happy about the few cell games, that i've allready done, i thought I'd throw together some new stuff to put in a portf. I'd really like some input on what to put in a decent pixel portf. aand some c&c on the tileset i've done. Im gonna ad sprites and some gameplay stuff, but i'd like input on the tileset before i begin. C&c away.

*update x2

1. draft :

2. draft :

(added water variation tiles, added sprites)

NEW : /

(made trees bigger, added interface, rearanged mockup slightly)
- individual comments below

crazed panda / samurai / besearker

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