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2D & 3D / Experiments with High-Res Tiles
« on: September 29, 2016, 06:10:35 am »
hello everyone 
In my downtime I've had a chance to experiment with making some higher resolution tiles rather than just using pixel art. I'm moderately happy with the results so far but I could use some advice from better artists, for sure. So far all I have is a cobble tile, and a set of tiles transitioning to dirt:

a few notes:
also, a grass texture I'm really not sold on at all:
thanks in advance

In my downtime I've had a chance to experiment with making some higher resolution tiles rather than just using pixel art. I'm moderately happy with the results so far but I could use some advice from better artists, for sure. So far all I have is a cobble tile, and a set of tiles transitioning to dirt:

a few notes:
- tiles are 256x256, and will be used at 128x128 in-game.
- yes, I know the dirt is just the same texture as the rock, but I haven't gotten around to figuring out how to make it look nice on its own.
- I'll be making my own normal maps and using lighting in-game, so having lighting on the actual tiles would be redundant at best and bad at worst.
also, a grass texture I'm really not sold on at all:

thanks in advance
