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Topics - Lilyo
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Pixel Art / Star Wars Clones Wars/ Rebels Characters
« on: August 22, 2017, 10:18:22 pm »
So I've been doodling some of my favorite characters from Clone Wars and Rebels. Meant for 200% or 300% honestly.

Not done at all but thought I should just post wip and process here to have some motivation to actually finish these. If anyone thinks there's a better way to approach the colors/ shading I'd love to see your ideas.

General Discussion / Monitor Color Profiles
« on: October 09, 2013, 04:08:46 am »
Has anyone else had problems with color profiles when working on two different computers? I work off an iMac with a really good display monitor and then a sony vaio laptop with a pretty good monitor, but the two displays, even with calibrated correctly still look different form one another. I find it really frustrating to work on detailed color stuff such as pixel art and have the visual difference between the two monitors be so big (at least to me). They both use sRGB, the only real difference I assume is the gamma (1.8 vs 2.2 on mac). Does anyone have any tips?

Pixel Art / Collection of textures
« on: October 08, 2013, 08:03:57 pm »
I was commissioned to redo some of my old textures as 32x 5 color textures for a side scroller game. They were originally 3 different sets of textures, one 16x (5 colors), one 32x (3 colors), and one 32x (7 colors), each with completely different styles and color palettes. I tried to make them all go together as much as I could. I would appreciate any tips.

General Discussion / Tests on Color Theory?
« on: September 17, 2013, 04:21:50 pm »
Hello I'm very interested in color theory and was wondering if there's any place that analyzes how the surfaces of specific objects react to reflections and certain kinds of light? I'm interested in doing some graphs for saturation, brightness, and hue for generic objects and learning first hand. I'd do it myself but I don't have a camera or a set up where I could do this, and I'd rather have it in a controlled environment in a studio rather than just somewhere outside where lots of factors could be influencing the outcomes.

Pixel Art / Some game concepts
« on: September 13, 2013, 09:44:01 pm »
Here's some early shit. I need inspiration and ideas. I have no real concept for characters, backgrounds, gameplay, story, etc.

Pixel Art / Trying to figure out how to make some good trees and shit
« on: April 05, 2013, 04:22:41 am »
First try at pixel art in a long time haha. Never really tried making trees before. I'm trying to figure out a good style.

Pixel Art / Final Vestige (WIP metroidvania concepts)
« on: January 05, 2013, 11:48:09 pm »
I recently started to do some work on some more game mockups and concepts. I wanna keep track of the progress in this thread so there's not much right now.

//edit ptoing: we have a zoom script. no need to post huge, scaled up stuff.

Pixel Art / 2D Texture Tiles
« on: October 07, 2012, 02:44:28 am »
So I've been working on a few texture (for Minecraft cause it's an easy game to work with)

32x32, 3 colors per texture. Working off of a pallete.

16x16, 5 colors per texture.

Some screenshots from the game

Pixel Art / Game tiles
« on: February 01, 2012, 03:52:59 am »
So i'm relatively new to pixel art (only started like 5-6 months ago) but I thought I'd be interesting to post some of my work here and get some feedback and tips.

All these textures were made for Minecraft cause it's a relatively easy environment to work with but they can obviously be transfered over and used as tiles for 2D sidescrollers.
I'm working on some 32x32 pixel textures (7 colors each I think) right now with a friend, so I'll be posting more work from this project soon.

WIP cobblestone



(The bellow cobblestone is made by him)

I've also got some work from another project I've been working on by myself. 16x16, 5 colors each.

And I tried to make a mockup of the dirt to see how it would look like as a 2D sidescroller. I'll be doing more work and concepts with this probably.

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