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Topics - Jelly_Donut
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General Discussion / Would you play a free game with NES graphics?
« on: May 02, 2009, 03:45:09 pm »
Hey, so I've been nastalgic for my old NES games recently, playing them on ROM and all that. About two weeks ago I got the idea to create a new game using NES technology, the 8-bit limitations and using the limitations on music and sound. I was wanting to create a tactical rpg, with actual immersive dialogue (unlike all my old nes games) harking back to the old days. I dunno, am I alone in this? I don't seem to be getting good responce on other forums, and certainly wouldn't want to spend the man-hours to make a game no one will play. So meh, whatcha guys think?

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General Discussion / Creating ISO maps?
« on: June 12, 2008, 05:06:19 am »
Hey everyone! So I seem to be taking on more project than perhaps I can chew in pixel art (I've just started joining in on the fun world of the pixel, and am right now working on pixeling a photo, and animating 3 different sprites... but darnit I want to do some iso maps!)

So I'm wondering, how would I go about setting up ISO tiles and creating an ISO map? I'm using Photoshop cs2 as my weapon of choice, I don't really have any other software at the moment (other than illustrator, which is like the enemy of pixel art :P )

I'm having trouble finding tutorials and such. normally the first place I'd look is spriteart.com but what's his face took down his tutorials, which I'm thinking should be considered a dark and scary day in the history of pixel art. It's like the end of an era or something.

So any help anyone can give me would be MOST appreciated, thanks guys!

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Pixel Art / Portrait, need critique
« on: June 10, 2008, 06:24:58 pm »
Hey everyone! Okay so I've decided to take a very short break from those small sprites I posted (which still need some more critique if anyone is up for it :)  ) to do something larger. The idea behind this is, one I needed an avitar, and two - I wanted to do pixel art on a larger scale and with very limited colors. SO! It's a work in progress, but I want to know if I'm headed in the right direction. This for me would count as something of a second attempt at pixel art -



and here is the photo I'm using -

To do this I spent a lot of time studying that mono-lisa remake Helm posted (but did not do ((I don't think he did it... I'll re-check and update this))) in the master remake challenge thread. I was blown away by the use of few colors to represent so well an amazing painting.

I'm using even fewer colors here, so I'm wondering if I've used dithering correctly? It seems to be the best approach when doing skin tones on a larger scale.

I was hoping to do a simple animation with this when I'm finished. Right now I've used 7 colors total.

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Pixel Art / First sprite - need some comments
« on: June 06, 2008, 06:27:18 pm »
Hey everyone! So I'm working on a really small indie game with about 4 other people. We're all newbies, and trying to figure it out as we go. I'm in charge of the sprites.

So this is the main character. I feel like I might of used too many colors in this, and I know there are some things I need to work on. He kinda looks more like he's dancing than running to me... so any critiques on that would be MOST appreciated!



and the non animated standing sprite, if that helps anyone -

So aside from him, I'm also working on an imp enemy -

After seeing what most of you have done, I respect everyone's opinions, and can't wait to hear your critiques!


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General Discussion / General skill building with pixel art?
« on: May 01, 2007, 06:03:10 pm »
I'm brand new to pixel art. I'm enjoying it a lot, and researching a lot, but I'm still having a hard time wrapping my mind around those itty bitty details such as texturing. How could the artist's for ff6 know that this pixel, next to this pixel, create just the perfect line and color to create something that looks like an oil painting? Pixel art boggles my mind in a wonderful way, it reminds me a lot of expressionist art actually.

Ack, I'm babling. The point is, I was wandering if anyone knew some things I could do to practice texturing beyond just trial and error. Any techniques, or ways to study it?

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Pixel Art / First Pixelation! (Updated no.2)[WIP]
« on: April 28, 2007, 06:42:24 am »
Alright, first off let me introduce myself. My alias is Jelly_Donut, chosen for the simple fact that jelly_donut's are very yummy.

I am an animation major, working in 3d here in north carolina, USA. I have always admired pixel art, and recently have decided to go ahead and learn how to create pixel art. This is my first go around, which is obviously not done. It's a floating rock golem of sorts I guess.

I thought some dithering would be a good way to make him look rocky but... I'm not sure, I want to add details like cracks and such. Only thing is, I'm having some problem donig that given the size (I'm used to being told to work huge...) I was wondering for more detail in this guy, do I need to go larger, or do I need to learn some techniques?

This really is my best shot so far... and I know there are a lot of problems with him, I can't seem to figure out how to push him to a proffesional level.

So I'm very thankful for any help given.


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