Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - UncleSporky
Pages: [1]

1
Pixel Art / WIP: character base for sidescroller
« on: June 23, 2007, 11:06:28 pm »


This isn't for a typical Mario sidescroller, more like a Castlevania with weapons and such...how original.

I started with a sprite I made a long time ago, intending to make something in the same vein using the smooth outlining I've seen around here.  I'm happy with the final result aside from his left arm which I can't decide what to do with.  Actually, now that I look at it, both of his arms could use some work.

I've also run into trouble with the head.  I feel like the guy is proportioned too well for an oversized cutesy anime head, but I want to show some facial detail/emotion.  I could just go with what I have but I thought I'd ask you guys first if you have any other ideas.

2
Pixel Art / WIP skeleton sprite
« on: June 20, 2007, 08:10:58 pm »


Trying to do a nice little skeleton enemy, no project in particular, just practice.  I've got a couple of problems: first, I think the ribcage gets too busy with the back half of it darkened in, but I'm not sure of another way of doing it at this angle.  Second, his arm gets lost in the mass of greys.  I think it'd be easier to read when animated but I'd really like to be able to look at a standing sprite and tell what is what.  With such a small sprite I can't just outline it in black...should I add more colors and make his arms really white and his middle dark?  How would you guys do a skeleton sprite like this?

I looked at some references from different games but the typical skeleton is usually either straight-on symmetrical or a couple jumbled white pixels.

3
Pixel Art / Some kind of berry man.
« on: January 21, 2007, 04:22:36 am »
I didn't set out for him to be a berry, but he turned out that way.  And while it's rather disturbing, I think he looks delicious.



10 colors.  One of my first attempts at a pixel art bigger than a standard game sprite.  c&c?

EDIT: Shaded the area behind his ear that I forgot about.  Also, here are my lines if anyone else would like to color them:


4
Pixel Art / [WIP] Tiny walking animations
« on: January 19, 2007, 01:58:18 pm »
Hello all.  I was here briefly back during the "blue" era, when it was, what, pixelation.cjb or something?  Glad to see the way of the pixel continues.

Anyway, I've been working on some little animations in order to remake a really fun game I've been playing with an interface/graphics I dislike.  Probably a pipe dream, but a little pixeling never hurt anybody.

Forward walk cycle:



Supposed to be something in between a walk and a jog so I don't have to go to the trouble of both a walk and a run cycle.  ;)  I like working small because it's really satisfying to have good detail on something with so few pixels to work with...although that's where I run into trouble.

The question I have is here:



Before I get started on a side cycle, what do you think of his profile?  Is it consistent with the front view?  It doesn't quite feel like it to me.  He looks wimpier for one thing.  Anyone got any ideas?  Any c&c would be helpful.  How's the walk cycle?  I haven't done very many.

Also, does he look too pale/sallow?  He looks fine on my monitor, but on another one I viewed him on he was pretty pasty.

Pages: [1]