Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Omega_Jet
Pages: [1]

1
Pixel Art / Random stuff
« on: July 07, 2015, 10:57:47 am »
Hey guys, I have been spriting for quite some time and also worked with a few small game companies, but I was never really active on this forum, but here goes.

These are relatively new stuff I was developing for an rpg myself which got scrapped. So I figured I out post them here to get some valid criticism to improve my craft.

This ones unfinished. Got lazy.

Odd mix. Few characters and a fucking tree.

This is for a mobile app.
Animations:


The Scott Pilgrim influence is obvious, I know xD

Anyway, I would appreciate some comments.

2
General Discussion / Appealing spriting styles
« on: July 07, 2015, 10:49:46 am »
-What is the most appealing spriting style to you?
-What do you think is the most appealing spriting style to the general population?

Hey guys, I am planning to do something in the future and for that I need to research the answers of these two questions. I know that its probably impossible to find a style that appeals to most and choices will vary widely among people, but I am looking for something that can appeal to most niche demographics at once.

If you guys had to develop a style to appeal to a large part of general population and not any particular niche (for example, how chibi cutesy sprites are made to target anime fans), what type of style would that be?

I can post sprites from different styles and make a poll out of it if you all prefer that, but there are literally hundreds if not thousands of styles, so that will be a pain.

Note: By sprites, I mean character sprites mostly, the ones that can be animated effortlessly. Not the full blown pixel art type of thing you see from talented artists.

Also, I am sorry if this is in the wrong section.

3
General Discussion / Question regarding mobile game graphics
« on: August 07, 2014, 06:48:28 pm »
I have this question which is probably stupid but has me stumped.
Say I want to develop graphics for an IOS game. The resolution of the iphone 5s is exactly 640x1136 pixels.
My question is that should each screen of sprites put together have these dimensions exactly for the best possible graphical output? Can the screens be smaller and be resized when the game runs on the phone? Or is there some sort of scaling that is used?

I am sorry if this is such a really stupid question, but when I opened up a new image on photoshop with 640x1136 px dimensions to make a mockup screen, it really was much bigger than I expected.

4
Pixel Art / My original character
« on: May 29, 2014, 06:29:30 pm »
Hey guys, this is my first post on this forum after a long time. Before I start, I feel like I should say a few things. I have been spriting for a few years in a certain style, its called LSW and I am pretty sure its not that well known. Recently, I have tried to branch out and create a new style of my own but since old habits die hard, my new style has a lot of influences from the old one which tbh, I am okay with.
Anyway, here are the sprites.

Major Credit to Orkimedes for the colours.
He is an original character of mine.
I mostly sprite this type of characters and monsters as my ultimate aim is to create an RPG game. This can be thought of as the sideview battle sprites.

Anyway, what I would like is some heavy objective criticism of the sprites, that is, I dont want criticism on the the costume design or originality, I want to know whats bad and good about the sprites.

Sorry for the long ass post guys, I would appreciate any comments and such.

5
Pixel Art / Sprite stuff.
« on: August 09, 2011, 04:48:03 pm »
Um hi, I joined this forum a few weeks ago and I figured I would post somthing.

Its an old OC(Original Character) of mine that I have vamped many times. This is his latest incarnation.

Now bear with me, I have been spriting for a little over a year or so and I am not extremely good.
I will try to add more sprites soon.
Any input/comments are greatly appreciated.

Pages: [1]