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Topics - Vine
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Pixel Art / Just looking for some general advice
« on: April 20, 2016, 10:11:58 pm »
Lately I've been goofing around with dawnbringer's 32c palette for the hell of it;


aaand I've ended up with a few tilesets and mockups I suppose. Something just feels off about the artwork though, like there could be readability issues or something. Any ideas? I'm finding it especially difficult to put some of the weirder colors to use as well. I dunno, I'd just like some advice in general about all this :)

I think the 'game' would be rendered at 2x native resolution, so click each image once for a more accurate representation of them in-game

Mock scene 1;


Some basic tilesets before I throw in variation and ramps (hoping for critique first I suppose);

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Pixel Art / Gameboy dungeon tileset
« on: September 06, 2012, 04:27:44 am »



Been working on a tileset for a generic dungeon, and ended up with this.
I can't shake the feeling that something feels "off" about it, but I can't really figure out what it is..
Aside from that, could anyone offer some critique on this set? :>

3
Pixel Art / 2in1
« on: January 24, 2012, 02:02:45 am »
1. It's tiny and probably doesn't look like much, but it's outside my comfort zone so C&C would be neato.


2. Is there a way to set transparency in GraphicsGale with a hotkey?
I want to set my pencil alpha to 25%, 50% and 100% with a keypress instead of actually messing with the slider.

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Pixel Art / Hex nut
« on: January 21, 2012, 05:33:30 pm »
Alright, I don't know why but I'm having a ton of trouble animating a pixelized hex nut.

This is what I'm trying to draw, however I can't manage to get the shape to look right from the side without using what ends up being too much anti-aliasing for the project I'm working on.
Is there a trick to drawing this sort of thing or is this about the best outcome I'm going to get?



The reason I'm worried about this is that it's going to be seen a LOT.

5
Best resource I've found concerning this so far: http://en.wikipedia.org/wiki/List_of_video_game_console_palettes#Game_Boy_Color
However, I'm having trouble understanding it.
From what I understand, the GBC palette can use up to 10 colors simultaneously, which are split into 3 sections.
These 10 colors can be chosen from a 32,768 color palette, or 15-bit.

   1 mandatory transparent pixel
+ 4 colors for a background
+ 3 colors for layer 1 sprites
+ 3 colors for layer 2 sprites
= 10 total

Assuming I'm correct so far (and please correct me if I'm wrong), that leaves me with essentially 2 palettes for every sprite, limiting me to 6 colors + transparency for every sprite in the game.
Somehow I can't help but feel I'm missing something here, could someone clarify any of this for me?

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Pixel Art / GameBoy Desert Tileset
« on: August 29, 2011, 01:06:10 am »
GameBoy desert tileset.
Not really sure what to say, just looking for critique I suppose.
Suggestions? :>




7
Pixel Art / Beginnings of a GB tileset
« on: June 04, 2011, 12:08:16 am »
Fairly new to pixeling, be harsh on me so I know what I did wrong ;p
Is it just me or is the cloud dithering a bit "off?"
Actually, pretty much everything feels a bit "off."
Suggestions?


8
Pixel Art / Critique some animations, yeah?
« on: June 03, 2011, 07:37:52 am »
Lately I've been fooling around with fairly low-res animations, and I'm just curious what people think about them.
Surely there's something that could be improved, I hope ;p
Anyway, here you go.
Too simple? Too flat? Too boring? etc


This thing actually has grey toes but you can hardly see them on the forum BG :s


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