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Topics - skeddles
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Pixel Art / Prehistoric Hunt
« on: March 14, 2012, 01:22:48 am »
Also on PJ forums, but though I'd post here as well

here's what I have so far.


so I'm working on ground and stuff now, but was talking with indigo and he said I focused too much on detail, and not enough on forms and shapes

basically, I need to figure out how to better shade the tree, and maybe rocks.
here was my first attempt at bettering the bark:

but I don't think it's possible to get it sharp enough to look good, and it kind of just looks like messy clay... I tried looking at images of trees, but they're all flat and boring, not the interesting twisty kind that people love

anyway, post on trees or whatever you want

2D & 3D / Low Spec 3D - Chibi Man (first time)
« on: September 04, 2011, 10:44:28 pm »
Does anyone even post here  :D



I've always wanted to try this, but just decided to today. I kind of wish it was more dynamic, less square, but I didn't know where to start, I'm afraid the pixels wont fit. So I made the map first, and then the model to match it. Was pretty easy. Photoshop CS5 / Maya 2012.

I kind of want to make a game in low res style where you fight monsters and stuff, but I don't really have the time, and it would require more people. So whatevs.

Pixel Art / Doorway Sunset People Bodies (a full piece)
« on: December 05, 2010, 04:34:58 am »
[posted this on PJ, haven't been here in a while but though I'd post to see what I'd get]

piece for school, due tuesday.

just wanted to get some more opinions

Pixel Art / Seiklus Big'd
« on: September 12, 2010, 02:46:06 am »
Just beat seiklus the other day, always been one of my favorite games. Just though I'd give revamping the sprites a go.

Aboves are originals. Please crit my shading anatomy, pose, anything that would separate these from professional grade sprites.

I think I'm gonna try some animation.

WIP Idle Animation. Going to add swaying arms, and head tilt.
Added head movement? Shading will improve this.
More Head movement
More different head movement

Pixel Art / Marowak Comic
« on: July 11, 2009, 08:58:39 pm »
if you go on PJ, you may have seen this  :D (<==my fav emote ever)

So I'm working on a webcomic, that is going to be 100% pixeled, and rather than funny it will be sad. Trust me it's a great idea.
It's also about pokemon.

I'm doing it because there are certain areas of pixel art I need to practice, and I hope this will help.

I gotta kinda explain it:

-On the bottom left, is the first panel
-Above that the the workings of the second panel
-there is a certian palette I'm trying to get, but I dunno how to explain it, colors are something I need to improve on, but on the bottom right is an example of what it might look like if the scene took place during the day. its not prefect though(kinda like pokemon colors, but brighter)
-She's a marowak ( a pokemon)
-she's pregnant (don't tell me pokemon lay eggs) frame two she is about to have the baby, if you can't tell
-It's sunset

So yeah, I'm kinda stuck on panel two, the first one could be done, but I'm still willing to change it in any way.

thanks  :D

Pixel Art / 4 frame walk cycle wip
« on: October 20, 2008, 12:03:56 am »

I'm only at the sketchy out line point

any tips/advice/comments/suggestions/edits/halps are appreciated


Pixel Art / [WIP]Buffalo Bull?
« on: August 07, 2008, 04:41:53 am »
Lol @ name

I thought I might as well get this ripped apart now, rather than when it' done.

Any thoughts?

I want him to be purdy buff looking(namly on the upper arms and upper chest). Note that his hands are behind his back. Note that he has one of those pharoah beards. He'll prolly have wings by the end too.


EDIT2: Changed the palette, seemed like it needed to have greenishness.

EDIT3: I kinda want to add a rock...

I would like to get better at palettes, especially at mixing ramps. Any tips?

Pixel Art / small sprite for game
« on: August 04, 2008, 06:22:57 pm »
Hey, I'm having some trouble with this sprite:

It's supposed to be like a swimming fish like thing...
(it's actually a scanner for a debugger)
For this game:

I cant get the animation to look good, and i'm not sure about how the sprite looks. Any crits/suggestions very much appreciated.

Pixel Art / [WIP] Game sprites -- Glitch
« on: April 13, 2008, 09:35:23 pm »
====Here's what I have to do/done=====
Idle Right
Idle Left
Run right
Run Left
Jump Right
Jump Left
Hang Ledge Right
Hang Ledge Left

W-10 Move
W-10 Attack [?]
Enemy 2
Boss 1

Glitch 2

Enemy 3
Enemy 4
Enemy 5
Boss 2

Enemy 4
Enemy 5
Boss 3

Tileset Computer
Tileset Internet

Glitch lvl 2 Idle Right [?]
Glitch lvl 2 Idle Left [?]
Glitch lvl 2 Run right [?]
Glitch lvl 2 Run Left [?]
Glitch lvl 2 Jump Right [?]
Glitch lvl 2 Jump Left [?]
Glitch lvl 2 Shoot Right [?]
Glitch lvl 2 Shoot Left [?]

Please comment/crit/suggest/complain/anything

I really want to make this game.

Pixel Art / Topveiw walking?
« on: November 11, 2007, 03:19:02 pm »
I have co clue what i'm doing.
Well, my friend and I are entering a game making contest, and the subject is winter.[due date: dec. 23rd]
We are going to make a snowball fight game.

But I have no clue how to show walking.
Heres my try:

Looks horrid.

So please, crit the crap out of the animation, and sprite. We want these to be as good as possible.(I need better colors for 1)

EDIT: Anyone have any idea how to draw a pine tree from overhead?
***extra apologies to people who commented on my other threads. I did read your your comments, and used them. This has just gotton in the way..***

Do you think everything should be AAed?


Snow balls/footprints/snowflakes


should i use shading? or AA?

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