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Pixel Art Feature Chest / GR#047 - Citadel - 3 Point Perspective
« on: March 05, 2011, 01:32:38 am »
Well I started drawing and ended up with the following. As I moved along I decided it was going to be the tall walls of Troy, totally untoughed, with a fire's glow inside at dawn. I know the colours don't exactly scream dawn, and might not fit with the theme at the moment, but right now I'm more trying to put together a style for the piece. As for the wall that actually has bricks as of now, it's soupposed to look ancient and semi-crude but magnificent (therefore huge bricks) and very advanced for its time, like I've always imagined Troy. Not sure if I pulled it off or if it just looks like an inconsistant and crude piece of (future) art. Now every time I try to add definition to this wall its ends up looking like a wall of bulging stones than masonry. Should I add more definition or attach a simplistic palette and style to this one? Possibly more contrast? I have artist's block 

Please also point out any mess ups in it. And now I realize I should have been doing it on a neutral BG... next version it will be
PS. Wasn't sure if I should post a new topic, what with my old one still being on the first page, and me not quite happy with it, but this is a new piece, so... you tell me...?


Please also point out any mess ups in it. And now I realize I should have been doing it on a neutral BG... next version it will be
PS. Wasn't sure if I should post a new topic, what with my old one still being on the first page, and me not quite happy with it, but this is a new piece, so... you tell me...?