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Topics - Decroded
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Pixel Art / Grasslands - rough tile concept
« on: May 18, 2018, 11:42:18 am »
probably would be a nightmare to tile  :mean:

Pixel Art / Disparate measures - Cave Tiles
« on: May 11, 2018, 04:47:19 am »
Onto my 4th or 5th iteration of the cave roof tiles.
Now there's a disparity of styles / rock types between layers.

Will probably do a major paint over roof tiles aiming for more emphasis on "greater form".

I'm thinking of a 3 stage process for rock structure:
1) Rough in big and medium chunks
2) Divide and extrude most chunks
3) Selectively divide and extrude chunks from stage 2.

General Discussion / Way to view photoshop files in web browser?
« on: February 07, 2017, 12:13:55 am »
Just wondering if such a thing exists.
I mainly use photoshop but can't view the images from devices such as my mobile or some computer that i cant install software on.

Thanks  ;D

Pixel Art / Knight jump
« on: January 31, 2016, 11:40:11 am »
Just a simple jumping & falling sprite.

Edit: i suppose i should add a dust effect next  ;D

Pixel Art / Knight run
« on: January 28, 2016, 10:45:39 am »
This is an update on the old knight running animation I did a while back using the more developed version of the character.

Still a WIP obviously haven't done the plume yet but thought I'd post for crit at this point.
Considering rotating the sword as it swings.
Maybe arms have a bit too much horizontal movement I wonder?

Pixel Art / Knight combos
« on: January 24, 2016, 10:08:05 pm »
Took a quick dump before work (no giggling) of this WIP in Gale.

Feedback appreciated especially in regards to depth of the attack and making it appear he is twisting with sword moving away and forward.
I think the  second slash coming forward  probably  gives  a better impression of that so might need to re-do the first one.

Too indecisive about  other  attacks and open to ideas if anyone  feels like throwing me a bone  :D

Pixel Art / rpg trees
« on: January 04, 2016, 08:16:41 am »
Another tree continuing from previous posts.
This one is a cherry blossom so I'll have to go for rounder clusters instead of leaf shaped.

I have to say I've been feeling inspired by Joecreates' trees recently so was definitely in my head when doing trunk, though I tried to branch away (sorry bad pun) from that clean-cut style when detailing so it fits with other assets.

dont know if I'll get to keep the full intensity of these colours in the end...

Pixel Art / Waterfall motion
« on: December 15, 2015, 03:19:01 am »
just in the early stages of animating this waterfall.
I feel like everything is going to hinge around the rhythm of the waves so I thought I'd ask how does this motion look at this point before I move on?
I've tried to incorporate a sort of static shimmering effect where the light is always reflecting.
the surrounding tiles r just there for context as its the canvas I'm animating in but feel free to crit (I will be adjusting bush shadows though fyi).

I'm trying not to add any more frames.
water ripples are 4 frames at half speed of the watetfall's 8 frames.

now I wonder about wave speed and frequency.

Pixel Art / Hi-res tree
« on: July 21, 2015, 02:36:27 am »
Doing a bit of hi-res work atm this tree is in WIP.

This leaf clustering is pretty time consuming so next time I might look at ways to speed things up like maybe there's mostly less detailed areas with patches of detail.

Pixel Art / Orc environment
« on: June 14, 2015, 01:58:19 pm »
tiles & environment draft.

some of the rocks r still a bit of random/messy.
not sure where to go with the colours. seems like everything is being muddied due to everything being a shade of brown.
perhaps i should add some coloured assets.

actual game res would be more along these lines...


small colour balance on the midground.

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