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Messages - Tidbit
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Pixel Art / Re: Anime Girl [CC appreciated]
« on: April 16, 2018, 10:47:15 pm »

Went ahead and made the changes to the hair as suggested above, totally made a world of difference! It really helps to have several pairs of eyes on something after you've looked at it the same thing for so long, I didn't even notice the curve was really off. This was my first time working with hair as well so it's certainly been a good learning experience!  ;D

Pixel Art / Re: Anime Girl [CC appreciated]
« on: April 16, 2018, 02:57:28 pm »
IMHO the problem isn't that her forehead is big, it's that her forehead sticks out because it goes up and then sharply-ish turns horizontal (top of her head), instead of sloping from one to the other gently. Foreheads generally slope backwards, the one in your drawing bulbs forwards.


Ahh, ok, I see! Thanks for the edit, that makes a world of difference!   :D
I was trying to make it look like head was tilted forward though I don't think I managed to draw that very well.

Try not to get so defensive with critiques dude ;)

Wasn't trying to be defensive, just explain why I had drawn it the way I did  :) I did get a little verbose there but I wanted to make sure I was totally covering all my bases.

Pixel Art / Re: Anime Girl [CC appreciated]
« on: April 16, 2018, 01:27:23 pm »
her forehead is still real big man
While I would agree with you if I was shooting for normal human proportions, I am not currently shooting for normal human proportions. In anime the "big head" look is overwhelmingly common and a bit of a staple of the industry.
I'm not sure how much anime you've watched or if you're familiar with some of the interesting stylistic approaches but its very common for some characters to have big hair, a big head or a combination of the two.

While the head was originally considerably larger in my first sketches, I was mostly just giving myself a curve for her hair and I used the curve as a guide for the hair. I wanted to draw someone with some bigger hair that has some volume and I think that is what is giving the illusion that her forehead is quite large.

If you really cannot move passed the fact that she has a big head and that it is intentionally done (albeit she is by no means perfect and  I do not claim for there to be no issues with her proportions) then I highly suggest you to think of it as a caricature. Though if you really want to keep going forward then perhaps some redlines or an edit would better sell your point.

I will say again though that my goal was not to draw a human girl with human proportions, my goal was to draw an anime girl with anime proportions. Im not sure if you missed that or just dislike some of the stylistic approaches that anime takes?  ???

I'm interested in if you think anything else needs tweaking or adjusting though. How are my colors? Is my AA alright or potentially overdone in some places along the curve of her face? Does the lighting seem consistent? Are my clusters decent?

Mostly stuff like that, people seem fairly tight lipped around here these days but maybe I've just posted during a time where people are busy with their lives.


Pixel Art / Re: Anime Girl [CC appreciated]
« on: April 15, 2018, 03:17:48 am »
Another update, going to call this finished after some more tweaking and maybe something of a background. I'm fairly pleased with how it came out.

Pixel Art / Re: Critique my pixels?
« on: April 11, 2018, 04:37:51 am »
You'll have to upload your images through  :)

Pixel Art / Re: Anime Girl [CC appreciated]
« on: April 10, 2018, 01:59:56 am »

Spent the remainder of my day after work tweaking things and fixing some things I realized after sleeping on it. The face was a bit too undefined and some pixel clusters near her right eye were throwing things off with the curve of her head. Also had a few other eyes look at it which was a considerable help.

Someone suggested on a PA discord server I'm in that the outlines on the bangs are taking away from things and I totally agreed. Its not where I want it just yet but its a big improvement over the glossy mess from before. I dropped her right eye down a bit and made her left one 1px less in width and also tweaked it a bit. Cutting away a lot of the details and adding some more appropriate ones really made a positive impact and I feel like I can start moving forward with the piece again.

Pixel Art / Re: [WIP] [C+C] Platformer forest level mockup
« on: April 09, 2018, 09:52:43 pm »
There's a tutorial by Saint11 that will help you out a lot:

I also suggest trying to hue shift your colors a bit more; don't be afraid to really push things! Contrast is your friend, not something to be afraid of. :)

Pixel Art / Re: tree in purples C+C
« on: April 09, 2018, 09:34:08 pm »
Just a slightly unconventional tree I was messing around with, yes the I was attempting to use the mid tone as the outline for most of the other leaves... I liked the cut out look. would love to heart peoples thoughts on it!

Though this will seem pretty painful to do, I highly recommend scrapping the work you've done with your leaves and starting over. As things stand now there are large issues with lighting, banding and pillow shading; all of which are things that you seriously want to avoid. You also choose to use an outline on the leaves (a light colored one at that, for some reason) when no such outline exists on the trunk of the tree. I know that you want a sort of "cut out" look but at the moment things look pretty disjointed.

Pixel clustering really works better for leaves and trees than drawing little individualistic details and hoping that it all comes together in the end. Pixel clustering works better because you can communicate depth, light, form and the like much more easily... all the while avoiding the uncanny valley look and feel of your piece.

All in all, you're doing OK so far for where you stand. Trees can be difficult and getting them to look natural and not artificial or too rigid can be hard. I suggest looking up tutorials for pixel clustering and examples of tree's that are made with that method as well.

I know it might not really be the "look" you're after but if the look you're after is riddled with a lot of fundamental issues then sometimes its better to take a few steps back and evaluate since going forward will usually just create bad habits and more problems.

Pixel Art / Anime Girl [CC appreciated]
« on: April 08, 2018, 11:22:08 pm »
Hey everyone! It's been a long time since I've posted here (probably close to four years or so) but I've finally been getting back into pixel art. I wanted to challenge myself and draw something totally outside of my comfort zone but still pretty manageable so I decided to draw something anime related.

This is where I am currently:

The hair has probably given me the most trouble and I'm not entirely happy with how it looks currently but its better than what it was previously. I more or less want to be done with the hair and face before moving onto the torso since that'll be the easiest thing to complete (I'll probably add the cat ear hair band last).
I think I've lost a bit of the feeling the first few sketches had in her expression but again, I'm not sure how to bring those back.

All in all, I'm pretty happy with how she's coming along but I really want some extra pairs of eyes on her to pick out things that I've likely missed.

Here are a few images that I saved earlier on so you can see my progression:

Last two are spoiler'd because I only took zoomed in screenshots and they're pretty big and I didn't want to take up a lot of space.

Pixel Art / Re: Sonic Items
« on: May 02, 2015, 08:34:40 am »

So, I always tell myself that I'm not going to edit someones work but as someone who has spent a lot of time with the sprites from the STH genesis series, I couldn't help myself. Seriously, stuff like this is my kryptonite.

So, what I tried to accomplish was to find a happy hybrid medium between your version and the classic original. Upon comparing yours and the original I felt that your highlights/hotspots and shadows were a tad exaggerated and caused the sprite to lose some of what makes Sonic's head look like his head  ( which is, essentially a big sphere with a few weird ridges above his eye socket).  I tweaked the eyes a bit (following the same method from the original) to make him appear to be looking forward as opposed to downwards and brought back some of the form and three dimensional shape that was lost from the heavy shadowing and highlighting; what helped the most was bringing down the brightness of the highlight and then uses the lightest gray shade for the hotspot.
Also, since you seemed to have tucked the left side of his head inwards, I also reduced the outside of his muzzle by one pixel just to make things look more uniform. Aside from that and unifying the light source to not look so scattered I don't think my other tweaks are all that remarkable.
The same things apply to the signs as well, made the lighting more one directional (mostly noticeable on his hand) and fiddled with the highlights so that they didn't hug his eye socket as much. As for Robotnik all I did was shorten his head a bit (they elongated his head a bit more in the modern games, before it was a simple sphere that sorta looked half melted at the bottom) and tweaked some of the shading around his mouth and chin(s).

All in all I really like what you have so far and can't wait to see where you take it all. It's kinda funny, as simple as Sonic is in terms of his design there's a lot of little complexities in there that make the sprite to be what it is. Forgive any grammar and spelling issues or if anything doesn't really make sense, I kicked into edit mode around 3am and its 4:30am now  :crazy: I think it's time for bed.

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