Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - falz
Pages: [1] 2 3 ... 7

1
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: July 02, 2020, 10:26:34 pm »
finished version with another color treatment. Not quite sure which I prefer.

2
Pixel Art / Re: [Feedback Needed] Female Run Cycle
« on: June 30, 2020, 05:20:25 pm »
First up, these sprites demonstrate a lot of character and attention to detail! I think this is for sure looking better and better.

My main criticism is the flawed use of perspective. In adapting the first sprite, which generally has correct (if not stylized) proportions, to another viewing angle, you have warped the character's shape. If you had a look at my game's thread you might have noticed we are using the same perspective for out character sprites. One thing I have learned as I make them: to get the correct look for the different directions, the limbs of the characters cannot line-up exactly between the sprites because that would be ignoring perspective.

 Looking at these bent rods from a side, front, and back view, you can see that to accurately depict them, they must be drawn completely differently. Your character's arms are in a similar shape.





I see that you have lined them up exactly with the purple line. You gotta adapt the shape using tenets of perspective drawing to get a look that is desirable. One last point, with an animation where your character is running so energetically, I would recommend showing the shape of the legs through the skirt because they most certainly would be altering the shape of the skirt with the amount the legs are lifting.

I hope this helps!

3
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: June 29, 2020, 03:01:58 am »
Thank you very much for feedback! I totally agree that emphasizing the expression of the face is the correct choice. As for the hair thingy, I chalk it up to being just exaggerated anime spiky hair, but as I've made the design more and more realistically rendered, it does seem to look a bit odd lol.

On another subject, my game is getting closer and closer to a stage where I want to put a playable demo out there for people to experience, so I thought I'd need to make a somewhat pretty title screen! I've never produced a piece of pixel art at this scale, so I have just been trying to apply things I've learned along the way from more traditional drawing media. I have done most of the left side, the right area is still just sketched out. I would love to hear anyone's feedback, what might look off, poorly rendered, techniques I am not using that would aid the picture, techniques I'm over-using, suggestions to improve composition. Thank you



Did some more work on it today. Should be done tomorrow, hopefully.

4
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: June 23, 2020, 09:07:42 pm »
one more edit, still trying to get shading right

5
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: June 20, 2020, 02:25:24 am »


New animations for the three kinds of physical attacks (Strike, Slash, and Pierce) plus an improved jump. I feel like the over-the-head motion of the strike might need some smear effect because it isn't so smooth here. There's a lot of reused frames between each one and like 12 different variations of the sword sprite. Not sure if this amount of detail is tenable to transfer to every character and weapon, but it is currently the goal (in the demo, there are 4 characters and 3~4 weapons).

6
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: June 11, 2020, 05:19:05 pm »
This project is my first time making sprite art, so I am still trying to find a style I like and fits the project. I'm really not confident about the quality of my work yet :/ So, I took some time this morning to return to this portrait and try to change it up some, make it less flat and cartoony. In the end, I'm not even sure I like it more? I wonder if I'm even successful in what I'm trying to do.
(another lil edit) ->


7
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: April 07, 2020, 05:49:03 pm »
Something I've been messing with, just beginning death animation with the hurt one.


8
Pixel Art / Re: [WIP]isometric "zombie" scene, for a personal project
« on: April 07, 2020, 05:14:50 pm »
The 3D to 2D is an interesting workflow but I think it should be limited as a pixel-by-pixel guide. For instance, I am not fond of the long vertical lines and the side of the torso and the right leg. I prefer those areas on the older version. The perspective on the head does look improved though. Maybe use some selective outlining techniques to accentuate a curve in the leg?

9
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: April 02, 2020, 05:14:05 am »

I wonder if something like this would be more effective? (I've already started drawing the fighter over the model)

10
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: April 02, 2020, 02:09:42 am »

Finally have an animation for units getting hurt.

Pages: [1] 2 3 ... 7