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Messages - TheOne
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1
Damn. I guess my last ironic statement will backfire because no-one reads Helm’s blog.

Nacl if you want a clear position and argument then let’s start a formal debate! 3 posts each say and a word limit on each post of your choosing. You can start. Here’s the topic based on what Gil said: “Pixelation’s scholarly attitude and critique process has elevated pixelart above the level of Simon the Sorceror’s backdrops”

You’re probably right I likely misread people’s wooly self-gratifying statements and attack moronic straw men.

2
More straw-man arguments. I pointed out critique has limitations that’s all. YOU extrapolated it because there is actually nothing wrong with what I said. I’ll say it again in case you didn’t get it the first time.

Great drawings requires focus. Input from too many users (with different ideas about what the piece should be about) is a detriment to the piece. Avoiding doing bad things is not the same as making great drawings. Great drawings can still have mistakes! http://insomnia.ac/essays/on_criticism/

Why point out these obvious facts? Because people talk about critique like it’s magic.

Quote
“We work in an atmosphere of serious art critique, where other members are encouraged to deconstruct and reconstruct work.

All this has elevated the medium we use over the years and resulted in a whole slew of improvements.”

Yes I do have something better to do with my time  :yell:. Like smoke pot, feed my cats and deal with highschool exam flashbacks.

3
Quote from: Helm
"Bullshitting is an art-form in itself"

Maybe to you.

Quote from: STE 86
"luminance quantization"

oooh! tell me more. How does it relate to pixelclusters?

Quote from: ptoing
"That said, this will probably be the last post I make in this thread, since I have better things to do ..."

Good thing you put the probably. Ptioing I know you are generous with your time and knowledge. Your AA tute is interesting and useful for example. But that doesn't mean you weren't trying to win an argument with a trick. Same with 7321551, I never said it was common, that's a straw-man argument.

Here's the thing. How frequent the cobblers are isn't the issue. What is important is that if someone sees a cobbler on a thread anywhere in pixelation, he/she should be able to address it without other people resorting to narky comments about their avatar or other forms of denial (btw i thought the likeness is pretty good ste86). That would reduce the cobblers and everyone would be better off.

Lastly (still there?), don't just think only ideas and theories can be cobblers. Serious critique has serious limitations. Avoiding doing bad things in a drawing is not the same as producing a great drawing. Drawing by committee sucks!!!!

4
‘So what you think is or isn't "FUN and EXCITING and DYNAMIC" has to be the same for everybody?’
Isn’t that what you call an ad-hominine? Instead of addressing the point Steve made, which is that theory can get in the way of fun drawings, you say ‘Steve’s a nazi’.

‘But to close this, the main point of this forum is to help people get better with pixelart, the craft.’
So draw (or link to) a picture which replicates some good features of Simon the Sorcerer (and where the method is set out). None of the feel good history lesson and labelling of DP prior to Steve’s comments relate to the forum goal either.

‘In contrast, wouldn't someone who wants to be considered a fine artist ... have more motivation to avoid theoretical interpretations?’
Not unless they are a poor artist and need to prop up their art with a wordy explanations.

‘Wouldn't a graphic designer ... just adopt the theory’
Not unless the theory is bollocks that can’t be applied. For example, claiming that a person’s drawings will look like themselves because it is a "subconscious process" says nothing and justifies poor drawings.

5
I don't think it was a knee jerk reaction to say the idea of "pixel purism" is pretentious crap. I mean, our Administrator himself said as much:

"What's fascinating for me for the average pixel artist regurgitating those philosophical bullet points (many of which I've endorsed in Pixelation for what will soon be a decade) is how self-delusional they are." http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=609038b1f0fa07e091c48946fe205cb9&topic=9913.0

The good news is that not everyone bought into the cobblers. Here's an example where someone approached Simon the Sorcerors graphics with the right attitude:
http://www.pixeljoint.com/pixelart/14250.htm

PS. Off the top of my head, I can't think of a game that had jagginess in its graphics (and that was good). Do you have examples? Perhaps jagginess was less of a problem on CRT monitors.

6
Yes STE, what are these cobblers? Please detail your cobbles. I’ll give an example to help you out:

“Everything in Deluxe Paint is appropriate for pixel art simply because nothing more advanced could be done at the time, not by design;”

Is a cobbler because:

More advanced programs for photo manipulation came out before Deluxe Paint 4.5 (which versions are we talking about, all of them?):

http://www.atarimagazines.com/compute/issue90/Reviews_Digi-Paint_For_Amiga.php

DP4.5 had advanced non pixel art features such as Ham support, shade and perspective tools.

DP was made by EA and used to make EA games (such as Budokan). You could argue that it was designed for this and making game art with 32 colors corresponds to ‘pixel purity’.

Or is it ALL cobbles?

Are you saying a generation of people living without computer restrictions and not making computer drawings for a living cannot understand the perspective of a generation who worked within real restrictions to make money? Or are you suggesting that the cobbles is part of a deliberate misunderstanding (similar to Harold Bloom’s analysis of poets):

http://thesatirist.com/books/anxiety_of_influence.html

7
Pixel Art / Re: Abstract pixelart
« on: February 16, 2010, 11:22:42 pm »
Are these even abstract?

You can use filters and such now (to avoid hand AA) as long as the pixelclusters are above the median pixelclusters and you feel okay with that.


8
General Discussion / would you like a paper trail + help with pro jobs
« on: December 31, 2009, 01:42:07 pm »
i didnt want to mess up a job thread but there was a question of what is a fair price it was interesting what was said compared to the desperation i see on deviant job forum. two different markets. people there declare their interest moreso and you can see the quality of their work by clicking on their avatar. have u ever thought there are inefficiencies in the pixel art market that could be removed if there was more transparency not only in the 'bidding' process but the completion of projects?

everytime someone like josh astorian allegedly takes money and runs that is money you could have earnt. also instead of the make believe karma system here based on manners (josh is 0  :lol:), will these burnt buyers be more difficult to deal with in future? or maybe they drop out of market altogether.

is the rate u get paid fair? are their less skilled people being paid more?

could a record of how long u took to complete a project help u with procrastination? see if u need to work more efficiently? would it make it easier to ask for help or tips if the details have already been said?

can u think of other problems you encounter? would a non mandatory 'big brother' forum where there is a paper trail about what was negotiated, a sample of the assets produced (watermarked), the rates charged, time it took to complete help at all? give ur feedback and state if u are a buyer, artist or neither.

Ive said all i want im an artist not a buyer.

9
Pixel Art / Re: WIP Lickitung
« on: December 24, 2009, 12:20:51 am »
grab the ref and extend the lines that are covered by the tongue. Then copy that picture closely. or just trace the ref.

10
Pixel Art Feature Chest / Re: Xochiquetzal (NUDITY)
« on: December 21, 2009, 12:22:31 pm »
no as u would not learn anatomy which is the point. but have you thought about what the finished piece would look like. will you just have a lady looking at dagger with feathers on transparent background ( bit boring ) or will you have a scene of some sort? if u r going for the scene then do a rough version (the rip is there only to save u time)

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