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Pixel Art Feature Chest / Re: Pharaohs Return (C64)
« on: June 10, 2012, 10:01:52 pm »
trust me on this.
hires does not draw the eye when used with dark luma values like red, brown, dk blue and dk grey. it provides "background detail" like lineart in the the background of a cartoon.
you also have to remember that you are by definition looking at these graphics in isolation on an 21st century display. probably an lcd. once you put dark "hires" graphics on a real c64 or an emu running any kind of PAL emulation, they blur dramatically, so much so you would have trouble seeing individual pixels through all the chroma noise being generated.
The double pixels in contrast are less prone to chroma noise, show up clearer and and bolder and therefore hold your eye.
it worked for us 30 years ago. it still will.
Steve
hires does not draw the eye when used with dark luma values like red, brown, dk blue and dk grey. it provides "background detail" like lineart in the the background of a cartoon.
you also have to remember that you are by definition looking at these graphics in isolation on an 21st century display. probably an lcd. once you put dark "hires" graphics on a real c64 or an emu running any kind of PAL emulation, they blur dramatically, so much so you would have trouble seeing individual pixels through all the chroma noise being generated.
The double pixels in contrast are less prone to chroma noise, show up clearer and and bolder and therefore hold your eye.
it worked for us 30 years ago. it still will.

Steve