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Messages - RiseAgainst378
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Pixel Art / Re: 'Boring' Buttons - they look ok?
« on: September 10, 2013, 12:03:46 pm »
By that we mean "mixed resolutions", or the impression of.
So the button itself is 1:1 scale pixels while the text is more like a fake version of large pixels with a border around it.
That's fine if you're into that and you like the font but I'm not really into that kind of art.

I think you're whole game could benefit from just running at 2:1 pixel scale instead of your current 1:1.

No more time gotta go!

Thanks for that. That makes a lot more sense now and we'll try to figure out how we can design the buttons to accommodate the style of the game. (Seiseki, your edit was great to showcase how much buttons can vary!). Much of the art in the game is still "practice" or even "placeholder" art (like our lovely solid-pink-box-with-a-happy-face-for-a-character) -- but we're slowly figuring things out. :)

We were a bit confused initially since we are, in fact, targeting multiple (actually, a lot of) screen resolutions for the game -- we were thinking "well what's wrong with that"?  :P But now it makes a lot more sense.

The reason (some of) the buttons are currently massive is because one of our targets is Mobile; so this is currently the biggest a button will ever be. There's a good chance they might shrink horizontally and grow a little vertically, or change size completely for certain devices (iPhone 4 comes to mind).

Thanks again for all the feedback; if you'd like we can post a revised button once we're come up with a more interesting design (or improve the current one).

Pixel Art / Re: 'Boring' Buttons - they look ok?
« on: September 10, 2013, 11:13:53 am »
Hi all!

Decroded & Seiseki,

Agreed on the AA (or lack thereof). Could you clarify on what you mean by the "resolution" of the text vs. the button? Do you just mean that the text isn't integrated with the button very well and appears to be slapped on top; that it's clashing too hard with the reference; or is there something else that we're missing? Sophistique is quite new to pixel art, so we are both learning as we go. :)


Pixel Art / Re: Newbie trying to pixel elephants
« on: July 25, 2013, 05:12:14 am »
Keep us updated -- I want to see where this goes! :)

Pixel Art / Re: Newbie trying to pixel elephants
« on: July 25, 2013, 04:47:33 am »
My main concern right now is that the elephant looks like it's made out of metal -- there isn't much texture indicative of "elephant skin". The ear looks pretty detailed and the legs somewhat, but the light hitting him in the back and the subsequent shading make his body look a bit metallic.

Hopefully that makes sense -- I'm not too great at explaining things (or showing them!)

Pixel Art / Re: Newbie trying to pixel elephants
« on: July 23, 2013, 02:24:08 am »
PixelPiledriver -- just to chime in here -- can you explain a little bit about your process in changing the Effelant? I brought it into Photoshop and I see it immediately went through some very drastic changes -- I'd like to know what was going through your head. The result looks fantastic and it seems like you've provided a good "launching off" point, but I'm not quite sure what to take from it other than "get better"!  :-[

Thank you for your time!

A few more things I've been playing with (this time 'scenes') :


Thanks for the suggestion of Grafx2. That's an awesome program, way more stable and ... well, better than Pixen.

Here's what I've been playing with for a few hours now. I feel I've gotten a bit better and that makes me smile.  :-X

No character redo yet but I like my little heart and most of the locker type deals.

This is just sort of me messing around and practicing, not something I'm going to put into the game. Probably.

Thanks to both of you tons for showing me these things.

Coffee -- The game is viewed from the side a'la old Sonic and Mario. I really love what you did with the character and I'm hoping it'll get to the point where I can do that too. Yours is awesome.

This isn't exactly a serious project; I'm working on a real project with a team which I don't need to do graphics for (thank god) but I wanted to get this vision that I've been playing with in my head into some sort of tangible form on the side as well.

Artisan, yeah, I know about the sizes and what not. At one point everything was beautiful and unified, but as I'm just playing around with graphics at the moment, I didn't feel it to be TOO necessary. But yeah, I see where you're coming from with the sizes.

I'm trying to go for something odd here. It's hard to explain, but it's more of an "organic", "abstract" feel, I guess? If you get what I'm saying. All of your points still stand though.

Here's a screenshot from Knytt Stories. I love Nifflas's (the guy who made it) style and I'm trying to (sort of) emulate it. Not copy it, just sort of use it for ideas. I think it's simplistic yet incredibly gorgeous.

Hopefully I'll be able to get something up here over the next day or so, and I'll be able to say I made progress. :x

Thank you both!

Oh, also, do you recommend any better pixel-art programs for PC or Mac? I'm using Pixen for Mac right now.

Pixel Art / [WIP] Extreme newbie here -- Sprites for a platformer.
« on: July 07, 2009, 09:36:29 pm »
Before I begin I'd like to ask you to be kind with your criticism. I'm a college student and a programmer at heart, so my art is no good -- but I'm doing a solo project and aiming towards a pixel-art-ish approach to things a la Knytt Stories.

Even this took me about a day to do, and I'd come a long way since I started. I just don't understand shading and detailing and everything though. I see all these great pixel artists and I wonder how they got so good at it. Is it just another thing you're sort of born with? Does it just require tons and tons of patience and trial-and-error?

I'm not expecting to pick it right up and be able to do it (I'm using Pixen on Mac if it makes a difference) but I would like to get good at this eventually.

This was based on an old concept for a game, so yes, the character IS supposed to be a square with legs (and eventually little ball hands). I've animated him walking as well. Also, I fixed the platforms in the little test area so that they all tile correctly when combined in any way.

Anything that could help me practice the real basic stuff would be greatly appreciated, as well as any pointers in general. I've read about "pillow shading" and how it's bad, and I know what dithering and anti-aliasing are and all that. I just don't know how to actually make pretty things with all the knowledge I have.

Thanks in advance for any (potential) help and critique.

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