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Messages - Meta|Fox
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Pixel Art / Re: Death Cab for Cutie
« on: June 16, 2008, 11:34:13 pm »

Aright, added the next car in the series; Kamikaze.

I'm pretty happy with it overall but the back part (the gray) is really throwing me off. once again, original by breachparty2k3

C+C would be loved.

Sorry also for the slow updates, but I'm in the middle of exams right now so the most i can manage is once a week!

Archived Activities / Re: Isometric Collaboration IV - IT IS UPON US!
« on: June 12, 2008, 02:08:19 pm »
Damn SolidIdea  :(, i really liked what was going on with your 100, 101, 117. they didn't look unfinished to me. shame.

Pixel Art / Re: Death Cab for Cutie
« on: June 11, 2008, 10:01:10 am »
Just a thought about a logical flaw. Since the car moves and turns, the light reflections change: so, whatever light source is considered when pixelling the car, it is bound to be not correct most of the time. Of course fixing this problem is possible only using real-time rendering, which is obviously not what I'm suggesting here. What I'd suggest is that you use a more "neutral" position for the light source than the current one (top-left) - f.ex., given the perfect top view visual, I'd go for a perfectly centered position. The downside could be that the car would look less interesting, but maybe some good pixelling can take care of this aspect as well ;)


While a good point it shouldn't be too much of a problem within this game as the cars wont be making 360% turns on screen. by that i mean at no point in the game will the car be facing left, right or down on screen, there will be turns within the race but these will be suggested through the camera. so it is effectively a straight line race.

Pixel Art / Death Racer (Working Title)
« on: June 11, 2008, 03:11:35 am »
Doing some work on a racing game under the dev title of "Death Racer" (Just a working title) and this is the first car I've made. Base design (left) by Breachparty2k3.

The Car is called Joyride and the Driver Jay. The symbol is of the Toxic symbol crossed with the letter J

C+C would be awesome!

Archived Activities / Re: Isometric Collaboration IV - IT IS UPON US!
« on: June 11, 2008, 02:47:42 am »
MetalFox: I'm glad you're in on the ooze thing...buuut..IDK, you might want to add some spin of your own....some unique element to your tile.

Not every tile has to be bursting with activity. I was in the mood to do something simple and nice so thats what i did. we don't want the picture to get too busy after all.


Cause you can never have enough green goo in the world.  ;D

Heh? another one of these things? awesome. I'll grab legofreak's 27 i guess.

Pixel Art / [WIP] Top-Down Sprite
« on: March 25, 2008, 03:54:22 am »
I'm finding this a very hard perspective to master, please ignore colors for the time being and for the most part the shading (lack of highlights and the such) except when relevant to form.

(1st, holding shotgun position, rough)
(2nd, Stick over shoulder)
(3rd, Arms out)
(4th, Base)

C+C is very much appreciated and edits are welcome!

General Discussion / Re: Official Off-Topic Thread
« on: January 06, 2008, 01:04:44 am »
>_< I probably shouldn't have but I really found that genuinely amusing. though i must say some of the shapes looked pretty much impassable, unless you could fly that is.

Pixel Art / Re: WIP - A set of character faces for game?
« on: January 04, 2008, 12:24:11 pm »
Right, we'll firstly, Welcome to City 17 Pixelation, it' safer here. (Sorry, your portraits reminded me of HL2 for some reason :P)

Anyway! on to the art! Your portraits have a a great style to them, very dark. unfortunately there shaped more like potatoes then human heads! so i think a rework on that front may be needed. (nothing to drastic)

Your also using far to many colours per head, especially on the skin tones, try working with a minimal 4 colour grayscale palette just for the shading and adding colour later, that'll give you a good feel for concise and intelligent colour usage.

Lastly, your heads are a tad guilty of pillow shading, look at adding a sharper and more direct light source. Overall though, certainly not a bad effort for a first post!

Nice to have you here Andy!

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