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Messages - Masna
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1
Pixel Art / Treasure Hunter Dash
« on: May 13, 2010, 10:23:33 pm »
Hey there, Pixelation.  I'm working on graphics for a game my friend is making, and seeing as how these will be used, I could really use some feedback.
Here's the tile set so far:


And a mockup of the opening scene.

2
Pixel Art / Skull Logo (WIP)
« on: March 17, 2010, 10:53:50 pm »
Trying to get some AA practice.  I've never really done anything like this before, so C+C would be greatly welcome.  ;D



EDIT: Some folks over at Pixeljoint helped me make some tweaks. :)


EDIT 2: Possible final rendition?


3
Pixel Art / Gamer WIP
« on: February 28, 2010, 10:32:50 pm »
Sorry for making another thread for a new piece.

I'm not nearly done with it yet, but I would appreciate any feedback anyone has to offer.  ;D

4
Pixel Art / Tight Living
« on: February 28, 2010, 04:51:26 am »
Hey, I could really use some C+C on this before I finish it.  :)


Something seems lacking to me, but I can't put my finger on it.
Thanks in advanced,
Jared

5
2D & 3D / Re: Official OT-Creativity Thread 2
« on: February 11, 2010, 01:36:46 am »
I tried out india ink for the first time today.

There's obviously room for improvement.   :yell:

6
Pixel Art / Re: Total Eclipse (C64)
« on: February 08, 2010, 11:27:15 am »
Mathias@ Hah hah, yes, I really am 14.  I tend not to finish things that I dislike or find bland, so Dead Beat was put on permanent hiatus.  As for that robot doodle, I think it would make a pretty awesome experimental game.

If you're really interested, the overall premise/gameplay mechanic is conservational movement.  Every time you step into a new screen, the moon inches closer to the sun.  If an eclipse is to occur, an apocalypse will erase all progress made.  By exploring more of the landscape after every apocalypse, the player will be able to map out an overall world, and thus solve every puzzle. 

I tend to enjoy games with a moral, while maintaining a fun and playable status, and I figured "enjoy the little things while they last" was a great message that certainly pertains to my current life situation.

Until recently I've only dabbled in Ruby and Lite-C, but now I'm reading Essential Actionscript 3.0 in an attempt to gain a better understanding of computer coding.  However, I am hindered by the fact that I seem to have inherited dyscalculia (a form of mathematical dyslexia).  This makes it hard to grasp certain concepts, but so far I've been able to understand the basic principles of code.

Yes, the first animation is an idle loop, but it appears to be more of an absurd jiggle.  The running sprite is badly rendered, and I made some poor decisions in regards to the sub-pixeling. 

I considered adding AA on some of the sharper surfaces (including the sun), but I feel if I were to do so I would be putting it's simplicity on the line.  As for the sun and moon, I very much like how the moon appears, but that's not to say it works with the overall design.  I haven't put any restrictions upon myself, nor do I intend to.
Oh, and yes, the screen is split up into a 16x16 grid.  Here's my tileset so far.

7
Pixel Art / Re: Total Eclipse (C64)
« on: February 07, 2010, 11:39:24 pm »
Helm@ Thanks!  That was pretty much my original intention.  I love animating in 1-bit.  ;D

big brother@ Thank you very much for the suggestions!  I fixed up the trees, and hopefully now they're a little more interesting to look at.

I have some wonderful ideas for an experimental type gameplay mechanic, but I understand this forum is more for art than game design.
I think I failed with the arm movements, but here are some rough animations.  They're kind of bad, so I would REALLY appreciate some animation C+C.

8
Pixel Art / Re: Total Eclipse (C64)
« on: February 07, 2010, 05:05:26 pm »
Thanks for the links, Mathias.
I'm not at all attempting to achieve a level of nostalgic masturbation, and I understand that the original palette was created by a team of incompetent programmers, but for me the palette has a somewhat ambient quality, which is ultimately what I am striving for.  I could really use some crits on the content itself rather than my artistic choices.

Here's another quick mock-up.

9
Pixel Art / Total Eclipse (C64)
« on: February 07, 2010, 05:33:27 am »
I've been wanting to make a stylish minimalist game for a while now, so I figured a C64 palette would be perfect.  This will be my mock-up and tileset journal, as well as a general dev-thread to cover the game's progress.
I don't have much to show right now, just a little mock-up/titlescreen trying to capture the overall style I would like to achieve.

10
Pixel Art / Rocket Drop
« on: January 14, 2010, 09:43:21 pm »
Hey, I made this thing!  Any C+C would be really appreciated.  :D


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