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Messages - straypixels
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Pixel Art / Re: Help with trees
« on: November 10, 2008, 01:19:10 pm »
Does this perspective make anyone else want to fall over?

It's definately not my cup of tea, and I have no idea how you can work in this perspective, but the colors and design are top notch. Other than the crits I've already seen, great job :)

Pixel Art / Re: Robot
« on: November 09, 2008, 07:22:47 pm »
Still, you're just editing what I did :) Try and come up with your own look for the eyes and the head, and the body, taking into account the things that I said, rather than just mimicking my edit. Right now, he's almost exactly the same as my edit, save for a few changes. My changed were to give you a better idea of how to define your creation and how to make it make more structural sense, know what I mean?

Try to do more of your own thing :) You're making progress, but I want to see that YOU can do your own thing, but just copy mine :)

Pixel Art / Re: [WIP] Ice Block
« on: November 09, 2008, 06:09:19 pm »
I tend to agree with Sherman, Orthodoxx. Your ice looks a bit like marble to me ^_^

Kaz, the piece I'm working on at the moment is a breakable floor tile for a platformer game that I'm making. I'm not sure I quite understand what your suggesting? Could you point me toward an example to help me out?


Pixel Art / Re: Robot
« on: November 09, 2008, 06:05:48 pm »
I'm with fatalis. Try and really push yourself to create something unique with the robot before you move on to something new.

Pixel Art / Re: [WIP] Ice Block
« on: November 08, 2008, 06:32:25 pm »
I think he was talking about the shine flash, not the shading on the cracks. I updated that, does it look better now?

Pixel Art / Re: Robot
« on: November 08, 2008, 06:31:43 pm »
going for an adobe hut kind of look?

Pixel Art / Re: [WIP] Ice Block
« on: November 08, 2008, 03:53:04 pm »
How's this:

I made the cracks still show a bit in the shimmer, and I got rid of the pillow shading-esque outlining. Does this look more like it?

stray..   .

Pixel Art / Re: Robot
« on: November 08, 2008, 03:30:53 pm »
Well, it's not an exact copy, but it's really really close. Try again, and this time, really let your imagination go wild. You're not limited to what I did, do your own thing.

Also, remember, this is a robot, it's mostly going to have straight, or circular edges. The shadowing on the back of the body is a bit organic, and it takes away from his blocky nature. Also, think about where your lighting is coming from. You've got a shadow on top of the ridge around his head. That doesn't make sense ;)

Try again, you're already showing improvement. Maybe try making something new based on what you've learned so far?

stray..   .

Pixel Art / Re: Robot
« on: November 08, 2008, 05:07:16 am »
I'm gonna try and help you out here a bit with some edits.

Here's the transformation:

And a Still of the final redux:

Your version looks like a couple of random rectangles that are stuck together with tape ^_^ First thing I did was go back to flat colors, so we can work with a blank slate more or less. Your version used 14 colors, which is WAY more than you needed for a nigh-upon monochrome robot. Next, I redesigned the head shape, to give it some real form, something a bit more recognizable as a helmet/robot head. Then, I redid the body shape. Again, we just had basically a rectangle there, nothing very noticeable or eye catching. This is where I had to start thinking about the _function_ of the robot.

Now, near as I could tell, your robot had a giant gun strapped to his chest. Or rather, superglued from the looks of it. The first thing I did was redesign it so that it was a bit more recognizable as a gun, then I added a mounting bracket (the little bump between the barrel and his body). Believe it or not, there was even a reason for the shape of his body. Our robot buddy here is sitting on a repulsor, so he can't ground himself before the gun fires. Judging by the size, I'd say that gun packs a kick. So, I angled the back so that I'd have room for a stabalizer.

Next came details. A wrap around mount for the gun, complete with rivets to hold it in place, a random panel in the back for prettiness, the stablizer nozzel on his back, and the repulsor complete with a couple panels to make it more visually interesting.

Next came highlighting and shadows. Note, I only used one color for each. You've got to really think about where your lighting is coming from. In this case, it was easy enough to pick a forward light source and run with that. If you look closely at the pixels, you can see I added a bit more detail using just the shadow and highlight color to give some visual intrest to him.

Finally, the repulsor's jet. If you look real close, I added the secondary color using the second to lightest color from the jet.

So on the final version, you've got something that's visually interesting, has depth, and has a color pallet of 8 colors (three for the jet, four for the body, and one for the background(transparent)). It's memory friendly and fun to look at.

the key to this is to _plan_ what you're going to do before you pixel it. Start playing around with ideas on paper before you touch a mouse, then, once you've got a good idea of what you want, start pixeling. Keep in mind you light source and what the thing is going to do. If it's going to have a force, like the cannon, you'll need a counter force (like the stabalizer nozzel), if you're going to have something that flies, it needs to be aerodynamic, if you're going to have a rock crusher, it needs to be big and bulky. I can boil this whole thing down into three words: "Plan your picture."

Anyway, don't take my revision and use it. Do your own revision. You won't learn by grabbing my stuff, you'll only learn if you do.

Just for grins and giggles, here's a couple animations I made with my revision, to give you an idea of what I had in mind:

For the animations, I also strayed away from the black line to give it more depth, turning it into a darker brown color.

Anyway, I hope this helps. Keep it up, you'll get there :)

stray..   .

Pixel Art / Re: WIP guy with hammer
« on: November 07, 2008, 08:37:32 pm »
Hey Tuna,

I made a little sloppy edit to give you an idea of how to help out the animation:

I cut a couple of the frames that only moved a pixel or two, and then added in a new one to bridge the gap between your current frame 5 and 6. I also took out the highlight from the back leg so it's more quickly discernible which was which. Hopefully that helps. You've come a _long_ way from the original version. Excellent job, man :)

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