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Messages - shadowN
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1
Yes, I understand just how much time and dedication will need to be put into the project.

I understand the risks of trying to find multiple artists for the project, but considering the amount of work
that will be involved, it would be impossible to expect it from one person.
250 monsters in 8+ months just isn't possible to be undertaken by a single artist.

Hiring a single person for the entire project would be impossible.
That's 7 completed monsters a week, a monster a day.
People just don't have that sort of time on there hands, no matter what they are being paid,
and are far more likely to run away from the project early because of how much they have to do.


It is integral that there are this many monsters right off the bat.
I've talked with the members I have, and everyone agrees, that if we will be spending this much time on the project,
it should be spent on a project worth working on.
Because as you say, "I would seriously not depend/count on the game making any sort of profit when it is completed".
If it were just another WoW clone like so many commercial MMO companies are creating, there wouldn't be any
point in even starting the project.
But, the game being created will be far more than that, and will certainly be, if accomplished, very capable of making profit.

Moving back to the "If you are not also working on characters, ui, tilesheets/maps, items, effects, etc...I would highly
suggest doing so" quickly.
I totally understand the importance of everything within a game.
So many MMORPG's I have left within minutes, simply because of a bad interface, so I totally see where you come
from with that.
If they don't find it necessary to have a user friendly and understandable GUI, what reason would they have to add
any extra effort on the rest of the game.... they wouldn't have one.
I've played around 50+ MMORPG's, and I have the general experience under my wing to understand just how important
the 'little things' are, and how most companies sadly ignore all of these things.
I already have someone working on characters and tilesheets, and another person working on items, effects.
Still hunting down someone for GUI.
I also have someone writing the beautiful story background (which is integral as there will be a developing quest),
that has already put me in tears multiple times.
http://shade.shadeddimensions.com/storyline
And here's an old mockup image for you.
(take note that those monsters aren't in the game, and the house has been redone).
http://img244.imageshack.us/img244/4144/mockup012xk4.png


I know just how far away the goal might be, but I also know that if a capable team is gathered,
it will be such an incredibly fantastic project when it is completed.
I figured, I either back down and make some WoW clone that requires no real effort, or give it
my all and accumulate a team able to create a project worthy of being it's own.
As we speak I'm already building the Game design document, and will be for the next 1-2 months.
I'm not saying I'm suppose to be a genius because of this, just thought it was worth mentioning
I recently completed advanced diploma of professional computer game development.
So I do know a bit about the workings of a project ^^;
And how it can go wrong.

I know how great a task I'm trying to accomplish, I also know if I accomplish any less it won't be worthy
of being called a completed project, as I'm not willing to fall into what I hate most MMO companies for,
cloning a game in the hope of making money off there success.
I'm striving to develop a unique MMORPG worth playing, with a team worth working on it, and with
a community worth staying for.

2
Wow.
First off I'd like to say thank you very much for such an extensive reply.


About pricing.
I'm hoping to be able to cough up $25 per completed monster.
2 monsters to be completed per week, so $50 a week.
(And a quick note here, there will already be a concept artist, as I'm looking
to hire at least 4 sprite artists, so there won't be any issue of
"This takes into account the time for conception of the design").

Yes, I would hate to sacrifice any quality over cost.
Which is exactly why I have started looking to hire sprite artists for the project,
there wouldn't be any point if I just took half completed work.

I'd love to be able to pay full wages, but I will as you said:
"This is something I always outline for potential employers in one way or another."
Make a full outline, explaining all the details of the job, required specifications,
what it will involve and how the interaction between myself and the employee
should be undertaken, so that there aren't any discrepancies around the team.
As well as multiple tests before hiring.
Because so far I have been dealing with people who~
Wouldn't keep in contact.
Show up days later without any work actually completed.
Basically ignore my requests,
and etc.
(Take note I wasn't paying back then, but still, it was worse than bad).


I'm hoping to gather a team, that will stick with the project throughout it's entirety,
as it is an 8+ month project, which is a long time.
And not just come on because I'm paying enough for them.
Because I want to stay away from people who will just disappear because someone
else has asked for a job at a higher rate.
Dedicated members aiming for the completed development of the project is what
I'm looking for, but of course that's no reason to underpay anyone,
because by all means I'll be paying as much money as I can.
But with a big project, you need more members.


Also I should mention that the team will be after the development of the project is completed,
be paid a share of the profits for a set term (probably 6 months, longer if they stay with the game).
So any split ends would surely be covered there :).
As I have no intention of "taking advantage" of any of my members good will, dedication to the project,
or otherwise.




Thanks again, so much for taking the time to give such a detailed and informative reply :).

P.S,
Those sprites you did rock ^^, and lol at your square faced dude.
Oh and, love your stuff on pixeljoint :).

3
Okay, thanks a lot for the inside knowledge ^^!.
Helps a ton.

4
Okay thanks for that :).

I shouldn't be to far off with pricing then, which is good
news to hear.


Yeah, when I plan to have about 6 pixel artists to keep up with the time schedule,
it would be difficult to keep the right monster concept direction for everyone to be
making there own anyway.





Anyone else have second opinions?
If not that's fine, hopefully this'll get me the standards I'm aiming for.

5
well how much would:
64x64 x (4 direction) x (4 frames)
: go for, just 1 of them.

I doubt I have enough to hire the amount I want, but I
wanted to see what I was up against.
(I can only pay out the money I get from work each week)


I'm hoping to get a concept artist separately.


And remember I'm trying to find the cheapest acceptable rate, to see just how
different my prices are.


I'm paying per 'character', not per hour (though you probably guessed that).

6
Hello.
I'm starting a project that will go on for approximately 1 year,
and am looking to hire pixel artists to work on the monster character sheets.

They range from:
32x32
to
128x128

4 frame animations, forward/backward/left/right.


And I would like to know, what is generally the cheapest you could expect to get this for.

This is one of the animations/monsters I have gotten from a pixel artist currently working for free.



That's the standard I would need.

Also, I'm paying in AUD (australian dollar).


Some help with this would be greatly appreciated.

7
Pixel Art / A kitty ^^ [WIP]
« on: November 05, 2008, 11:38:42 am »
Hello, I'm working on something for someone special to me ^^;..
And, I really wanted to get the cat that represents her right.

It's a sort of playful cat, and I'm looking for a fun/plushie feel/style to the colors,
which is why I have those highlights.

I was just hoping to see if I could get some advice on it currently asking if you think it's good or not.
And if not, see if I can improve it to a state where I'm happier with it :).

Anyway, here is the image.


Let me know what you think :).

8
Pixel Art / Re: finished: character template
« on: October 30, 2008, 10:49:20 am »
Thanks alot for that ;)...really appreciated :3

Here's the updated one ^^, taking most of your concepts but still keeping the same charm I had.


I really like it, thanks again :D.

9
Pixel Art / Re: finished: character template
« on: October 29, 2008, 09:22:26 am »
Old--------------------New
   


Animation showing difference..



Better ^^?

10
Pixel Art / Re: finished: character template
« on: October 28, 2008, 05:52:43 am »
It's, sort of an RMPXP/VX game, yet at the same time completely different, lol.

It's for a 2D MMORPG I'm currently developing.
The way the engine runs is similar in a way.
It uses the same type of character template,
so there's the 3 frames, for each angle, etc.
Which would give the feeling of similarity :).

And lol, she will be covered up o.O; xD.

And, I'm probably going to try recolour the legs a bit, the knees look a bit 'strong', standing
out a bit to much with some of the clothes.
Don't know if that's anything you were meaning?

Meanwhile before I get around to doing that,
here's a male I did :3.


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