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Messages - c_raethke
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Pixel Art / Re: Soldier Yearly Remake | A "no outline" try at things..
« on: December 19, 2008, 02:12:29 am »
I also tried to make this new soldier. I usually just program, but I gave this guy a try. I think mine more resembles the old one, and the cartoony style we are going for. But I can't figure out how to shade the legs. I don't mean to take away all of Sokota's critiques by posting here, but I thought I would post it in the same topic just so people can see how they compare. (We need to decide on one or the other for the game, then probably work on that style with everything else.)

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Pixel Art / Re: Spydermine
« on: August 28, 2008, 02:28:38 am »
I believe many such games ( like Abuse ) have that perspective. In fact I can't figure out how it could be otherwise:


Well, usually they turn around instead of leaning over backwards...  :huh: Anyways, my post was for the animation, not the actual sprite. So, any suggestions there?

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Pixel Art / Re: Spydermine
« on: July 30, 2008, 11:15:07 pm »
It doesn't have arms...  ??? Haha. It is a sprite for a game; He holds a gun, so I can't really animate the arms moving. The thing that looks like an arm is just a brown shirt underneath a kind of armor thing; It's like a bullet proof vest, but made out of metal, and outside his normal clothes.

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Pixel Art / Re: Spydermine
« on: July 30, 2008, 10:48:10 pm »
Ok, Sokota asked me to make a walk/run animation for the Patrick O'Grady sprite, but he/I don't think it's perfect yet, so I am posting it here. I am not all that skilled in pixel art, but I am (or at least, I thought I was) ok at animating. I animated a few other walking characters for the team, so I have a little bit of experience with it, but not much. So, here it is:

Could someone help me figure out how to improve it, and make it more smooth/realistic? Thanks.

c_raethke

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