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Messages - Larwick
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2D & 3D / Re: Official OT-Creativity Thread 2
« on: February 15, 2019, 07:15:57 pm »
Thanks Angus! I posted it to my portfolio.

Pixel Art / Re: Here goes a space gnome sprite
« on: February 14, 2019, 06:35:19 am »
Really nice. I like the face. Crotch looks a bit funny, having the bulbousness but also going inwards at the centre. Fists look ok zoomed but a little noisy from afar. Not sure you need that dark line for the area below the neck, or at least for all of it (maybe not needed around the chest area). I think a bit of colour wouldn't go amiss, maybe with his boots or belt.  :y:

Pixel Art / Re: Isometric explorations
« on: February 13, 2019, 08:10:07 am »
Ooh I love this, so chunky! Bottom of the trunk looks good to me but yeah from the middle it seems to fall away from us to the top-left.  :y:

2D & 3D / Re: Official OT-Creativity Thread 2
« on: February 13, 2019, 07:54:45 am »
Hey everyone, been a while! :-* So I've been working (struggling) on this digital painting since 2015 but I think it might be done. It's Lina from Dota 2.  :)

Click here to see it.  :crazy:

General Discussion / Re: Official Pixelation Skin!
« on: March 09, 2016, 01:11:59 am »
Hey guys it looks great, good work.  :crazy:

Pixel Art / Re: Modern Tiles (WIP) (C+C)
« on: October 14, 2014, 04:44:13 pm »
Something that really stands out to me as pleasing in your reference photo is the contrast of dark-bright in the building's details. You don't convey this enough in your version, your darks are mid-tone giving it an overall dull look. Push those darks in there and maybe add a few more interesting patterns to the orange brickwork. The individual bricks might benefit from not being so outlined also.

Surt that "Blowhard Chronicles" stuff really catches my eye. Great clarity and pleasing to look at.  :y:

Pixel Art Feature Chest / Re: Forest tileset [c+c]
« on: October 04, 2013, 06:58:02 pm »
Do you mean that I should make more cliff variety?

I was just suggesting that when testing out the tiles, you should add more in a row. You won't know if you need more cliff variety until you make a realistic mockup.

Pixel Art Feature Chest / Re: Forest tileset [c+c]
« on: October 04, 2013, 04:53:49 pm »
Thank you... Here is update::  I want ask question.. Does the bottom cliffs grass looks too big?? should I make them smaller?

I don't think the height is a problem. However you could add in some darker greens so it doesn't look so cut out (contrasted) from the rock face.

As a side note I'd suggest you make your mockup slightly wider - 3 repetitions is much better than 2 to judge tile patterns.  ;)

Pixel Art Feature Chest / Re: I move for no man [WIP]
« on: October 03, 2013, 05:11:18 pm »
Since you wanted to use this piece for AA practice, I think you should spend some more time on it. There are a lot of rough spots that could be smoothed out.

Here's an edit showing some areas that could be improved.

Sometimes you're forgetting colors that you have available, and sometimes you seem to favor corners over curves (for something that shouldn't really have corners, like cloth).

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