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Job offers / Re: [PAID] Assistance with very small 2D project including normal maps
« on: February 11, 2017, 02:58:09 pm »
Thanks for pointing out my broken link; fixed.
I'm not sure what I want, and I'm hoping that an artist looking at the options here will be inspired and think of something better than I could come up with if I tried to be any more specific than I have been. I can be more specific on what technical aspects I want to show off, though. I think a project that takes advantage of all these features could be impressive:
I guess I can also try to address your specific questions:
OK, I won't be surprised if the artist just wants to be paid. I know it's rude to ask an artist to work just for recognition. And I'm perfectly happy to pay for quality work if I can get it. Also, was there more to your sentence after "barring"?
OpenGameArt is good for raw material, but I need someone inspired and competent with design if possible. I'm terrible at advertising! The artist is welcome to pick up art from OpenGameArt, but I just don't know how to inspire without some help.
I'm not sure what I want, and I'm hoping that an artist looking at the options here will be inspired and think of something better than I could come up with if I tried to be any more specific than I have been. I can be more specific on what technical aspects I want to show off, though. I think a project that takes advantage of all these features could be impressive:
- Ambient lighting (shown in screenshot)
- Directional lighting with soft edges (shown in screenshot)
- Rotating directional lighting
- 2D shadows (selected tiles can block light from reaching the far side of the tiles)
- Parallax scrolling (suggested in screenshot)
- Alpha blending / translucency
- (Optional) real-time 2x up-scaling
I guess I can also try to address your specific questions:
- Are you looking for a pixel art tileset that includes a normal map, or should it be high-res?
Apparently I was unclear on the definition of pixel art. I take from context that it means preemptively scaled up by 2x. I don't have a strong opinion on whether the graphics are pixel art or high resolution. The artist I was working with was (and is) planning on someday making pixel art, but that's not necessarily the only way to show off this toolkit. I'm looking for a tileset (pixel art or not) and a normal map to go with it, but I'd also appreciate it if the artist used the IDE to assemble the result into an aesthetically attractive whole since I'm not sure I could do it justice given just the tiles. I should clarify that the tiles should not necessarily be scaled up because SGDK2 can do that in real time as of version 2.3.0. Hopefully that answers the question. - Should the normal maps also be pixel art?
I suspect based on comments from "my" artist, that pixel art normal maps will look better than high-res normal maps if the tileset is pixel art, but I'm open to the artist's opinion on that. I assume whatever inspires them most will look best. I think I'm looking for not just an artist but also a graphic designer who knows how to show off.
OK, I won't be surprised if the artist just wants to be paid. I know it's rude to ask an artist to work just for recognition. And I'm perfectly happy to pay for quality work if I can get it. Also, was there more to your sentence after "barring"?
OpenGameArt is good for raw material, but I need someone inspired and competent with design if possible. I'm terrible at advertising! The artist is welcome to pick up art from OpenGameArt, but I just don't know how to inspire without some help.