Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - balls01
Pages: [1] 2 3 ... 24

Pixel Art / Re: Chiron
« on: February 15, 2011, 12:43:46 pm »
Yo dude, can we stop the double posting, yeah?
ok crit, the abs look like a lobster... maybe a less dark line joining all the muscles together...

and the shoulders,
this is a reference from another thread active at the moment, it may help with the proportions somewhat, i noticed this with the shoulder.

reference by:;u=7466 ~ Mush
from this thread: ~ shading

Pixel Art / Re: walk cycle girl
« on: February 04, 2011, 05:57:03 am »
What i see initially as a problem, is that when the leading leg hits the floor, the blody should drop.
 @Mr_Lright now you just have the body growing and shrinking randomly throughout.
 unlike the original where the body drops respectively to where the leg actually is, but yes, more frames is required to make a smoother animation, but still that may/could be avoided with a faster frame rate, i dont know.

Pixel Art / Re: Hawk animation wip
« on: May 20, 2010, 07:33:46 am »
hello :)

in addition to the stiffness of the animation, i tried to find a decent reference for you to use, i guess this may help abit... if it was in an animation.

already i have noticed from the resource i picked out from google, in the last 2 frames, the feet/foot jerks wildly, from 90 degree from the body, to a more 45 degree.

Pixel Art / Re: fire-emblem syle portraits
« on: November 15, 2009, 04:29:15 pm »
on the enemy, the arms are dispropertional from the body. (the right more than the left)

EDIT- argh... too late.

Pixel Art / Re: Elephant Rider [WIP]
« on: October 06, 2009, 06:58:08 pm »
Currently it looks a bit out of balance, the trunk is too heavy to be balanced by the small tail.

so thats the reason why you need to add the giant balls back in. it balances it out.

the pillow that the little rider dude's on looks flat to me, doesnt look like its curling around your ball-less elephant.

sorry ptoing, im getting really picky, but that eye looks to me to just to be a sticker (including the eyelids) this is probably because its wip, but i want to have my glory

Challenges & Activities / Re: Random Challenge!
« on: October 06, 2009, 06:58:51 am »
lavatory is like a toilet right?

well if it isnt... damn

incredibly early wip... should probably wait a while longer... but just to get my idea in.

Pixel Art / Re: Elephant Rider [WIP]
« on: October 06, 2009, 04:49:44 am »
you removed the balls  :'(

and thanks mathias for saying it all i cant think of anything that he hasnt said

Pixel Art / Re: Alien Animations [update 3]
« on: July 14, 2009, 04:25:47 pm »
to me, back step... alot. you've totally missed the best constructive criticsm you've gotten.
I recommend you to pause on the animations for now, and first perfect your character.
I see this chest plate and think it yields no relation to the underlying shape, make it accentuate muscularity more.
Then the arms go into the outpointing part of the shoulder pads, but they come from the torso as a whole, try to look at the shape of a human shoulder girdle, and then apply your shoulder pads to that, so first draw the creature, before drawing it's armor and making misjunctions in the joints.

then the knees should go up a bit higher, and the main bulk of the calve could be placed more inwards, right now there really is a bulge on the front side of the leg which isn't supposedd to be there. So globally, although alien, look at human(oid) anatomy more and redesign this guy for the majority. Then start thinking about his armor again and make it make more sense in both shape and attachment to the body.

retouch on that, then work on anything else

Pixel Art / Re: Bang/boing
« on: July 02, 2009, 08:00:49 pm »

i have a problem with the tail on the roopter (hope i got spelling right). me, im a jurassic park fan, i watched the raptor. thier tail's, static. not ad dangling. sice its for balance, and as an australian. i see a kangaroo almost every day, and they use thier tail for the exact same purpose.

so yeah the crit: its unbalanced

Pixel Art / Re: My Habbo Graphs Stash :D
« on: May 31, 2009, 03:39:07 am »
this is only a little crit, on the chair, the arm rest where it bends, theres some issues there.

other than that good work  ;D

Pages: [1] 2 3 ... 24