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Messages - Curth
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Pixel Art / Re: Grasslands Platformer Mockup
« on: January 06, 2017, 03:52:52 am »
I would remove the single pixel details in the background.
The character's legs look a bit weird.

Yeah looking at the one pixel details it makes it look a bit blurry, probably not needed and can remove it. The legs I agree do look a bit weird but I cant put my finger on why. My best guess is maybe the perspective, maybe one should be overlapping the other more with that pose.

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Pixel Art / Grasslands Platformer Mockup
« on: December 31, 2016, 05:07:31 am »
Hello! Wanted to try to get some critique so I felt like giving this forum a try. This idea is for a practice for if I were to pixelate a platformer game. The biggest stuff I am looking for it advice that can improve on the general pixel style (characters, backgrounds) as well as how the background/character/etc fit together in a game setting. Ill be happy for any kind of critique though



Went with Succubus character cause I like the idea of a having a character that is a Lawful-Good Demon ever since I played Planescape Torment.

Some stuff I am aware of so far:

The "health pickup" is defiantly a placeholder, I dunno how to make it fit the style, adding more lighting?

Background has some jaggies that I know I should look into fixing aswell.

Thanks for your time!

refrences:
Character: Succubus from Disgaea
Backgrounds: Momodora series (especially momodora II)

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