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Messages - SeinRuhe
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Pixel Art / Re: [CC] Character in a body suit, problem with anatomy.
« on: November 03, 2021, 08:41:26 pm »
No worries about the Karma xD, some nice people helped me when I was starting so I just want to give back to the world a bit.

I didn't use a reference but I did reenact the pose and tried to pay attention to what my body was doing, there's a whole concept of "Acting for animators" that's worth researching. After that was just shifting some parts around and redrawing some other parts.

Drawing out of memory is not inherently a bad thing but if you have some pictures of the pose as reference is better. I kinda advice against making your references on Blender since you would be posing the 3D model out of memory too.

Once you start to understand how light works everything related to drawing becomes easier, it takes a while but once it clicks it's almost constant (And really slow) improvement from there.

Seeing other people's take on your sprite shouldn't make you feel bad about your work (At least not for much time, I would be lying if I say it hasn't happen to me too when looking at other people's work) everything in life is a process and some people have walked an extra mile than us in some things.

As a last advice, you should try to do your next character without outlines, drawing and painting are two different skills and I think you could use some more practice at the painting part of things. If you want to add an extra challenge to it try to draw it with a 2x2px brush instead of a single pixel brush, I'm sure you'll learn a lot from the process.

Pixel Art / Re: [CC] Character in a body suit, problem with anatomy.
« on: November 03, 2021, 03:45:28 pm »
Body one with head one is the best option so far although for me it seems like your real struggle is the pose, the bending knees look really odd as well as the trunk area. My advice would be to try to enact the character's pose and see how your body behaves.

The leg closest to us seems broken due the pose and the angle of the foot, the leg far from us is too thin giving the impression of being disconnected from the butt, the trunk of the body is totally upright which is really uncomfortable on this kind of position, if you lean it forward it will balance the pose better. Lastly the arms could be on a more dynamic position.

You should also pay attention to how light behaves, even if the light comes directly from our right, the leg closest to the viewer should be lighter since is the one reflecting more light to us. Also try to work with a neutral gray instead of a saturated orange as a background, you will see have a better sense of the character that way.

This kind of poses are really hard to do, so, if you feel something's wrong it's probably a major thing instead of some small tweak.

Last thing to say is this char is an improvement over your last one so keep the good work, I really like the face and head area overall! Here's a quick and dirty edit to show what I just said.

Pixel Art / Re: Some people standing around
« on: October 23, 2021, 09:59:20 pm »
The plan you have looks great and the edits are on a good path! Looking forward to see what you come up with Cels!

The only thing I will scold you for is telling me the flame on my edit is elaborated, I literally grabbed a 2px brush and draw a random shape starting from the deep red and finishing on the yellow. It took me 30 secs Cels, don't be close minded on that!

Here's a tutorial my advice on that would be to pay zero, none, nada of attention or effort to clean the fire. It looks way better raw than cleaned up.

Pixel Art / Re: Some people standing around
« on: October 22, 2021, 06:28:39 pm »
Hello random stranger I've never heard of before!

I don't know much about composition so no advice on there, although I think the comp in this piece is really good and sort of cinematic!

My advice would be to keep the warm light while making what's in shadow closer to gray to make it look cooler, it gives a nice effect!

I would also get rid of most of the lines as well as selecting another color for the darkest darks! You could keep an outline for mayor things or things that need some pop like the characters

Pixel Art / Re: Need Advice on Light Aura
« on: October 19, 2021, 12:58:09 am »
Usually, this kind of effects are the result of post processing so treat it as such. My advice would be to make a circle (blur it if you want) and set it to a blending mode that resembles the effect you want to give. Animate any lighting effect that you may want to have in said layer and lastly be careful when using the eyedropper tool to pick colors from this layer, you may end up sampling all layers instead of the current layer.

Pixel Art / Re: [CC] Sci-fi character in a armor suit.
« on: October 12, 2021, 03:10:15 am »

Not sure if I have too much else to add at this point, the edit you did on the big version is definitely an improvement.

The small version could use some clean-up here and there. The color range exercise is a good one, personally I like things with high contrast.

Being self taught is hard, you need to be able to judge yourself as hard as you can and as accurate as you can. I'm self taught too, and from my experience, the key for improving is to absorb as much information as you can from people who is further on the learning curve and practice right away. I do really recommend watching Marco Bucci, Modern Day James, Proko or similar channels on YouTube (Again, I can't stress this enough, the more you learn things not related to pixel art the fastest your progress at pixel art will be. The improvement is 10 times faster than if you learn with only pixel art).

I think a topic you may find useful for improving is Value, color often masks our mistakes, so working only in black and white (AKA Value Only) at least for a bit should make it easier for you to spot what you can improve. If it reads good in black and white, color is just a pinch of salt on top.

Here's a work I did a couple weeks ago as an example, that although not great, things have a good readability both on color and on black and white (Value Only)

Here's the last edit you did with the same treatment. Shapes loose a bit of readability don't you think? For example, the leg and arm on the far side look closer than the leg and arm on the closest side.

A last piece of advice to close is squint your eyes as much and as often as you can when drawing, If things are readable doing this, they will be crystal clear when not doing it.

Hope this helps a bit!

Pixel Art / Re: [CC] Sci-fi character in a armor suit.
« on: September 30, 2021, 02:24:07 am »
Hey Dnilb,

I'll C&C the update since it's a step up on the previous iterations but could use some more work in the following aspects:

- Establish a light source direction, this one needs to be crystal clear in your mind since it's what determines how the drawing is shaded.

- Think a bit more in 3D, some forms feel a little disconnected, using a black outline on every part of the character adds to said disconnection.

- For the shading, having the lightsource in mind, render the parts that face the light with the lightest value and the parts facing away from the light with the darkest value. You could check Marco Bucci's videos on YouTube, he's great at explaining this. Have in mind that traditional and digital painting information on this topic is thousands of times more valuable than Pixel Art specific information.

- If possible get rid of the folds on the clothes, folds are great when having big fabrics or really loose clothes, in this case adds a bit too much noise.

- This is merely personal taste but the character feels quite futuristic yet the pose feels a little monkey-ish, maybe you could work something cooler?

Here's a quick implementation of what I just told you (Far from perfect so be careful when referencing it, you may end up referencing the errors lol), hope it helps at least a bit!

General Discussion / Re: Pixelween 2021
« on: September 30, 2021, 02:22:07 am »
I was going to submit mine, saw the amazing work of everyone else and decided to redo my piece xD The bar is quite high on this one!

General Discussion / Re: Pixelween 2021
« on: September 28, 2021, 09:15:08 pm »
Hapi, links seems to be broken :(

Portfolios / Re: [For Hire]-Pixel Artist
« on: September 21, 2021, 03:57:34 am »
I truthfully doubt a mod step in but please remove the artwork that doesn't belong to you from your portfolio, namely:


Seems like you already had an account banned from this site for this behaviour:;u=171887

Let's keep our community truthful and healthy please!

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