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Messages - silver-silvera
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Pixel Art / [C + C] Archer Sprite
« on: November 17, 2016, 11:08:37 pm »
First, thank you to MysteryMeat for commenting on the one post I made back in May. I did adjust some things based off of what you said.

Second, I've been working on a character. She is an archer class character type person.



There are several things I am concerned about:
1. I would like to add more shading to the hair, but can't do it without it blending into the clothing outline and becoming indistinguishable. What would be the best way to deal with this issue?
2. I cannot figure out how to get a mouth that doesn't look open. Even 1 pixel looks like an open mouth to me. Does anyone have any suggestions that don't involve making the head disproportionately large compared to the body?
3. The should-pads look like they're sticking out a bit too much, but removing the outline makes it blend together with the collar. What would be the best remedy?
4. The pants are meant to look something like the pants in this picture: https://cdnb.lystit.com/photos/0904-2014/10/16/forever-21-brown-accordion-pleated-palazzo-pants-product-1-24727204-1-245473442-normal.jpeg. As such, its intentionally very straight. However, I feel like it doesn't look quite right in the hip/groin area but can't seem to figure out why. Does anyone else feel that way?
5. I was thinking of changing the color of the belt/gloves/boots to try and break up the green. Does anyone have an suggestions on a color to use?

Also, please comment on any other thing you notice. I'm probably not seeing things that others will.

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Pixel Art / [C+C] Grass and Dirt 48x48
« on: May 20, 2016, 09:54:40 pm »
Hello! Long time first time.

I am currently working on an RPGMaker game that uses 48x48 sized tiles.
After ~10 hours, I've finished what I want to be the primary grass and dirt tiles.

This is a 3x3 tile picture of that grass:


And of the dirt:



Hopefully someone here will have an opinion about how to improve these. There are three things I am concerned about mostly:
1. Do the tiles appear too "blocky/tiley"? I think they do but it could be from staring at it for so long.
2. Are they readable? Could you tell that you're looking at dirt and not sand? Is the contrast on the grass too much? Not enough? Is the grass too clumpy? Too busy?
3. What would be the best way to make a transition between the two? Do I just put a slightly darker 1/2 pixel ring of dirt alongside the grass?

If anyone has any other comments/criticisms/concerns that I haven't talked about feel free to share them.

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