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2D & 3D / Re: Game map landscape critique
« on: August 30, 2017, 02:31:19 pm »
If you're not zooming in and out, you should be able to match the size of the sprites displayed to be exactly the size of the images, which will give you better control over how they look in-game. What engine are you using? The only one I have experience with is Unity.
The green patches don't really read as trees, especially when compared to the scale of other parts of the map. Maybe try adding faint tree shapes?
Here, I did a quick sketch to demonstrate:
without trees:

With trees:

you could also add snow to the top of the mountain to make it stand out more:
The green patches don't really read as trees, especially when compared to the scale of other parts of the map. Maybe try adding faint tree shapes?
Here, I did a quick sketch to demonstrate:
without trees:

With trees:

you could also add snow to the top of the mountain to make it stand out more:
