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Pixel Art / Re: [WIP] Snake, man.
« on: October 01, 2008, 08:36:25 am »Hello ptepid. You were 'finale' in the old days, right? You were one of the first people I critiqued when I came to pixelation! The memories!It was "finite", but very close.
Your biggest problem right now are volumes. You sorta 'fake' them with cool rendering, but your rocks do not really look like rock formations, your snake is not an actual tube, so on. I think you need to do a lot of drawing with reference (googling for rocks will help!) with a critical eye on what makes them as they are. Your color selection and generally the lighting is really cool, but all the shapes and forms in this are messy!

Tried to take your advice here. Noticed pretty quickly that the rock formation I'd made doesn't really occur naturally.
I've done a quick rework of the rocks and snake shading using palette-based shading tools... making things even messier. Just want to know if this is what you mean regarding volume... is this an improvement, or merely different and still problematic?
