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Messages - Galiant
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1
Pixel Art / Re: [C+C]-Andragoras: Tactics Battles
« on: August 03, 2015, 04:46:48 pm »
Hi, thanks for the comment! The final armor should be somewhat divine/sacred. At first I gave it a slighly pearl color, maybe adding a small pink/green shadow here and there should work, do you agree?

The idea of having the second armor being golden is to give the false impression that the  evolution is over... so the third comes as a surprise and is uber awesome. :D

2
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: August 03, 2015, 07:13:55 am »
Awright guys! This time I brought a few new ideas and I would really appreciate a few thoughts on this.

Our main character Aiba/Artoria (name yet to be defined - opinions?) lives with his grampa, who have been raising him since he was a baby. The old grampa always told him stories about great myths from the past, where legendary heroes wear powerful armors blessed by ancient spirits, and use those to bring peace to those who suffer. By the age of 12 Artoria started to have constant dreams with a peregrine falcon. Dreams who went unexplained, and were set aside by the necessity to look after an old beloved grampa.

With the sudden death of this old man, Artoria found himself lost and scared, and the only thing he could think off was his grampa final words: to persue this inner voice. That urge him to leave the village they both lived and enter a quest for the sacred Peregrine Armor (which is an animal armor under the sign of the Peregrine Falcon).

After years, Artoria arrives in the citadel of Merida - far from his home. At this point, he changed his clothes and atitude.


=== Continues...===

The idea is to have him obtaining the Peregrine Falcon armor, which will undergo a few evolutions over time:



3
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: July 06, 2015, 05:16:10 pm »
Hey guys! New update coming up! Here I present the design of a few environment elements. I Wonder if I should pixelize these too, or maybe go for a SquareEnix solution to the hard working associated with it and just pixelize the characters...what you think?


4
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: May 11, 2015, 08:03:08 am »
So, our storywritters were asking for portraits of the main characters. They are supposed to be 15 when the story begins!
Here's my try on the little guy above:


 :D :P

5
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: May 10, 2015, 09:12:44 pm »
I see! Thanks guys! That's how it would look with no foreshortening seen at the inside:

However, I  believe that the upper pinch might be necessary for depth sugestion since what we see in this perspective has kind of a top-down view to it. The counterpart of that, making it a plain view to the vanishing point would make it too flat (as seen in the right example in the picture shown above).

Am I wrong? The same issue is seen on the human sprite. The sideviews totally screw the coolness of the character imo... and the reason behind it might be that I'm just not getting it right:

Or maybe it is just how the perspective works, and it sucks... (which would explain why people working with hexagon-maps choose the up and down (north and south) projections of their sprite (which end up being the front side and the back of the character) rather than my lateral projection that results in the crap sideview.

But actually, the character is much more interesting if we apply a bit of perspective projection.


Ahh and @rikfuzz! The reason is because I used [nozoom]  bbcode in my images as recommended in the rules. It should zoom in now that I've used the normal [img] code.

:) Cheers guys, and thanks again!

6
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: May 10, 2015, 02:37:38 am »
That was the result of my confusion with the perspective. I don't really know how to display depth in the horizontal sprites. Part of it is due to the  fact that all those are seen from a lateral view, which I assume would render them as a plane, with depth being given in the direction of the vanishing point central to the cube.

Would you do any different? Please share your thoughts! :) Thanks for commenting.

7
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: May 10, 2015, 01:48:01 am »
Soon we'll be dealing with Combat, and since I'm still finishing the main character walking animations (God, those are hard!)
I dicided to finish up a common enemy found on tactics game that's also the easiest placeholder for future sprites!

A Jelly cube!


However, I has having so much fun with it that I decided to push it a little more using subpixel animation (a popular technique on tittles such as Metal Slug that consists on animating the antialiasing rather than the main pixels). I'm far from being a specialist on this, but it was a good chance to give it a try!  :P

8
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: May 08, 2015, 09:40:59 pm »
You're right! Thank you! =) Basically old hex tiles were not in the same perspective of the characters. This could lead to confusions further in the game development. At least I assume. :P Although removing that pixel would require the weird line in the laterals...which bothers me a bit. Well, I guess that's only an issue with the blue "test" tile! Will definetly consider changing it for the othen tiles then! ^^

Thinking about cursors...The protagonist is supposed to get the "Peregrine Falcon" armor... which justify the feather over there. :P
I'm more inclined towards the armored hand...letting the quill for Menus and skip the other two. White gloves hand is too mickey mouse/mario-ish whereas the Gem is just too The Sims.


Character also needed a slighly perspective fix to fit the new tile;


I do think this backside could be improved. But can't really tell what's wrong with it. He seems to be looking up rather than upfront, but guess that's the the perspective effect. =(

9
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: May 08, 2015, 07:44:27 pm »
Thanks! Just had a good time studying your suggestion on the eyes! And you're right! ^^ Thx!
Also, just figured that the tiles were all wrong! Haha those previous hexagons would give both me and the programmers a pain in the ass when making straight pathways like roads. Now I guess it's properly fixed.  :P

10
Pixel Art / Re: [WIP]-Andragoras: Tactics Battles
« on: May 08, 2015, 07:15:17 am »
After a few tweaks in anatomy I think our hero is game-ready now. :)

Also a version having a Han Solo type of jacket for extra awesomeness!  :P

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