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General Discussion / Re: A new open world where you create... by pixel drawing
« on: September 26, 2014, 02:17:25 pm »
Pro:
- the basic idea has potential and I can see how it can appeal especially to younger audiences. Drawing an own character, making a house and furniture, chatting with people.
- I talked to some children playing and they genuinely enjoyed building their houses and showing each other cool stuff. There is a lot to explore. It seems to be a very family-friendly experience so far - big plus!
- the game encourages using one's own drawing skills compared to other sandbox games and give creativity more room that way. That's really cool
- flying, changing characters, custom animations.. there are a many fun things to explore.
- as far as i can tell people can create their own worlds and visit each other.
- the community seems nice so far.
Cons:
- I tried for half an hour to figure out how to place blocks. There is no information on these limitations ingame. still don't know how to do it but that might be because of the next -->
- I share ptoings notion: I don't want third party companies to use my google or fb account as my login. That's a clear no go for me. Also, people without these are forced into creating one then.
- seems like people can place blocks in your homeworld too? heard someone complaining about that
- There is literally no instruction on any function. Where can I access my inventory? Where is any menu at all? It's user-unfriendly this way, so tool tips and a beginners tutorial would be superb.
- the starting character looks.. scary
Further suggestions:
- The world lacks an opportunity for orientation. Maybe having some kind of mock-up "worldmap" where the "standardmap" is in the middle and usermaps are locations spread around? Anything to give an idea of the scope of the game would be neat
- unregistered users don't have many things, but there is no information on that. Show me the menus but leave them greyed out so that I see that there is more once I registered
- Own useraccounts. Logging in with amazon, google or fb is a no-go for many.
- for my taste, the text disappears too quickly and the space for text is too small before it is force-sent. A chatlog that can be toggled and that only shows the chat from players in line of sight would definately be an improvement.
- The piano music function is fun - I wish it could be accessed by keys instead of by mouseclicks. That would make playing melodies easier.
- You have said nothing about the goal of the game or you as developers so far. As I see it, you want to make a game that revolves around creating one's own experience? Nontheless, creating an optimal starting experience should be important. Maybe let people start in a starter-room where they can immediately pick a nice charactersprite they can identify with. Also explain to them how things work there. make sure they like what they see at the start and make sure they feel welcome. How about you have two charactersprites of the developer (or a fictional "representative") at the start, telling that people can create their own world and that you are happy that they're around? Something like that maybe. dunno.
- the basic idea has potential and I can see how it can appeal especially to younger audiences. Drawing an own character, making a house and furniture, chatting with people.
- I talked to some children playing and they genuinely enjoyed building their houses and showing each other cool stuff. There is a lot to explore. It seems to be a very family-friendly experience so far - big plus!
- the game encourages using one's own drawing skills compared to other sandbox games and give creativity more room that way. That's really cool
- flying, changing characters, custom animations.. there are a many fun things to explore.
- as far as i can tell people can create their own worlds and visit each other.
- the community seems nice so far.
Cons:
- I tried for half an hour to figure out how to place blocks. There is no information on these limitations ingame. still don't know how to do it but that might be because of the next -->
- I share ptoings notion: I don't want third party companies to use my google or fb account as my login. That's a clear no go for me. Also, people without these are forced into creating one then.
- seems like people can place blocks in your homeworld too? heard someone complaining about that
- There is literally no instruction on any function. Where can I access my inventory? Where is any menu at all? It's user-unfriendly this way, so tool tips and a beginners tutorial would be superb.
- the starting character looks.. scary
Further suggestions:
- The world lacks an opportunity for orientation. Maybe having some kind of mock-up "worldmap" where the "standardmap" is in the middle and usermaps are locations spread around? Anything to give an idea of the scope of the game would be neat
- unregistered users don't have many things, but there is no information on that. Show me the menus but leave them greyed out so that I see that there is more once I registered
- Own useraccounts. Logging in with amazon, google or fb is a no-go for many.
- for my taste, the text disappears too quickly and the space for text is too small before it is force-sent. A chatlog that can be toggled and that only shows the chat from players in line of sight would definately be an improvement.
- The piano music function is fun - I wish it could be accessed by keys instead of by mouseclicks. That would make playing melodies easier.
- You have said nothing about the goal of the game or you as developers so far. As I see it, you want to make a game that revolves around creating one's own experience? Nontheless, creating an optimal starting experience should be important. Maybe let people start in a starter-room where they can immediately pick a nice charactersprite they can identify with. Also explain to them how things work there. make sure they like what they see at the start and make sure they feel welcome. How about you have two charactersprites of the developer (or a fictional "representative") at the start, telling that people can create their own world and that you are happy that they're around? Something like that maybe. dunno.