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Messages - Berserky
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Pixel Art / Re: [C+C] Character prototype
« on: December 05, 2015, 11:34:18 pm »
Thanks Glak, your feedback was very helpful, I tried what you suggested and he truned out much better. But i am still not complitely sure on the color choice or shading. I dont want him to be too colorful but not bland either. Anyway here is the new sprite.

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Pixel Art / [C+C] Character prototype
« on: December 04, 2015, 07:13:35 pm »
So this guy should be a gray haired swordsman/villager.
I did what i could so i want to know if there is anything i can do to improve it. I plan to animate it eventualy.

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Pixel Art / Re: [C+C] [WIP] Forest level
« on: September 02, 2014, 04:54:41 pm »
I agree that keeping style is pretty hard (at least for me ) but I'm thinking of using a bit straighter lines and "not too detailed" environment to avoid making it look retro. I don't mind retro but it isn't the style I want for my game. I know that it can be made very detailed and still look like "modern" pixel art ( like Wanella's pixel art which is my favorite), but I currently don't know how.
Gotta keep practising :).

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Pixel Art / Re: [C+C] [WIP] Forest level
« on: September 02, 2014, 04:12:54 pm »
Ah yeah that is pretty good advice but rodent sounds kinda insulting  :lol: ( kidding ), don't worry the part I am currently making is deep inside the forest at the beginning trees are smaller, and common enemies will be your size so I think that the player wont have a feeling that he is tiny.
PS take a look at risk of rain, stage is huge there.

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Pixel Art / Re: [C+C] [WIP] Forest level
« on: September 02, 2014, 01:06:20 pm »
Actually there is. My game is based around combat. Big stage will be needed because enemies will spawn randomly, and not just set in places patrolling ( but there will be some as well).
And of course the main reason are the spells ( or powers) which player wilds, and boss battles.

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Pixel Art / Re: [C+C] [WIP] Forest level
« on: August 31, 2014, 10:51:20 pm »
Alright so i reworked the level a bit and used the suggested palette because I think it looks nicer. I think that trees are good, or better at least. I didn't want to use too many details but i still needed them to look like trees, I also added an extra enemy just because :).

So what to you think about all of it now, is it starting to look like a decent forest?

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Pixel Art / Re: [C+C] [WIP] Forest level
« on: August 30, 2014, 07:37:38 pm »
Sorry guys for not replying earlier, i wasn't home for a few days and i didn't have access to internet ( weird huh? :-[ ). I really appreciate your replies and will continue working asap.
@Mathias I was thinking about putting a small protagonist because my game is a hack'n slash and Risk of Rain has a small protagonist and I thought it looked cool :crazy: .

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Pixel Art / [C+C] [WIP] Forest level
« on: August 26, 2014, 05:13:45 pm »
Hello pixelation I am working on a game so I started making a forest level. So I came here for some advice.
The main problem as you can see are the trees. They are hard because they are pretty big and I need them to look in similar style as the knight.
Any advice is helpful, thanks.


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Pixel Art / Re: [C+C] Game characters( player and enemies)
« on: August 21, 2014, 06:16:31 pm »
I agree the mushroom dude does look a bit off but he is still WIP. And I just noticed that i should move the kings head a pixel to right.

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Pixel Art / [C+C] Game characters( player and enemies)
« on: August 21, 2014, 11:08:37 am »
Hello Pixelation this is my first post, and after some browsing i decided that this is a really good site so i made an account.
I am making a game so I would like your opinion on this guys. Knight on the right  (it rhymes :crazy: ) is a king and that is the player, the other two are enemies that you encounter in the forest.
I want to know if you like them and if there is something to do to make them look better (especially the mushroom dude) before I make more.


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