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Messages - miro42
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Pixel Art / Re: [C + C] Capy Style Knights
« on: August 08, 2014, 08:13:04 am »
Thanks, so much astraldata!  That's some awesome advice.  I don't mind admitting that I know very little about color and how to use it so this really helps. 

Here's my edit.  I tried to make more contrast between almost everything.  I kept switching to greyscale, and some colors really don't pop, like the beard still doesn't, but outside of changing the color, I don't really know what to do about it.  I want them to have blonde hair.

So what do you think?  Better?  Worse?

Pixel Art / Re: [C + C] Basic Tileset
« on: August 08, 2014, 07:46:56 am »
Wow, that looks great.  And it makes much more sense now, in regards to style and use of the third color.  I appreciate the help!  :y::D


So here's my edit based upon your suggestions.

I think I made it too busy.  What do you think?

Pixel Art / Re: [C + C] Basic Tileset
« on: August 07, 2014, 11:11:41 am »
First off I'd like to say:

I tried what I thought you were saying and produced this:

I think it looks better in some ways, but also worse.  But there it is. :)

I outlined the hearts, but honestly I'm not even worried about that right now.  I'm just focusing on how tilesets work.

Pixel Art / Re: [C + C] Capy Style Knights
« on: August 07, 2014, 10:31:30 am »
Your link doesn't work.

Oops!  It should be fixed, now.  I put "" in there. :P

Also, the 'female' just looks like a young teenage boy due to its lack of height and hair -- doesn't come across as an adult woman at all unfortunately. You could also try a more clearly female pose and possibly display the breasts in silhouette to emphasize the long legs and curves if you still require the short hair.

If you kept the current pose, you could try shrinking the feet and lower-legs a bit to make her more stylistically female because right now, you're somewhat suggesting she's got a size-15-in-men's-shoes like the big burly guy (pixel-wise) -- or the other way around, which could still work with a more clearly female form/pose, but with the added (dis?)advantage that the guy looks more comical due to his very small legs -- though his face currently looks too feminine and childlike to really work comically with that style of body (jut the chin, shrink the mouth, turn the head to the side, etc. etc. to increase his look of manliness).

Thanks for the input, astraldata!

I'm not necessarily going for a very feminine look as she is supposed to be just another knight, undistinguished by sex, but I did divide up her breastplate to give an impression of breasts (defeating the practical purpose of a breastplate).  I'm not really sure what you meant by breasts in silhouette, so I gave it a shot.

I got rid of the rosy cheeks of the dude and gave him a bit of stubble/beard, reconfigured his torso a bit as well as the whole lower body, because something felt wrong about the position of his legs or hips.  I'm still not satisfied, but I figured I'd just throw it out there for further thoughts.

I was actually just doing a cluster study on your stuff.
Cool sprites.

Cool!  And thanks, Ambivorous.

Pixel Art / [C + C] Basic Tileset
« on: August 06, 2014, 01:27:33 pm »
I've never done a tileset before, so here's a mockup.  Any and all suggestions welcome. :D

The characters and tileset aren't really supposed to go together, I just threw them in to break up the monotony.

Pixel Art / [C + C] Capy Style Knights
« on: August 06, 2014, 11:58:16 am »
I was looking at Vic Nyguen's (from Capy (correct me if I'm mistaken!!!)) take on Street Fighter and I said, "Hey!  That's awesome!  Imma try it (though I used correct pronunciation)!"

So here are a male and female knight in his (I assume not her) style.  Thoughts on colors and readability?  Or whatever else stands out to you.

Thanks for looking!

Pixel Art Feature Chest / Re: Devotion
« on: August 06, 2014, 11:48:10 am »
Oh wow, that's an awesome little parallax, Tim!

And beautiful atmosphere and moment capture, Sengi!  I love it!  :y:

Pixel Art / Re: small Cow.
« on: August 06, 2014, 11:44:46 am »
Oooh, I really like the tail swish!  It gives the cow so much character.

I think that when the cow bends to take a bite out of the grass (or drink water) the legs shouldn't really move.  Maybe just bend the neck and head?  The legs look like they're crossing and she's going to trip.  Or maybe try just spreading the front legs and not the back? 

I've never seen a cow get down on the ground before, but the way you animated it, I believe that that's how they do it!  Great work!  :y: :D

Pixel Art / Re: [C + C] Barbarian Turnaround
« on: August 06, 2014, 11:39:57 am »
yeah thats what i meant. So if weve got the left, right, front and rear views of the same model, theres some inconsistencies. the right view looks more like a front-right view, we can see too much of his front and think about where the arms should be in relation to eachother, the sword arm should be behind the shield arm

Ahh, yes I see it.  I intentionally fudged the right view for the sake of the shield not covering up the rest of his body, thinking in terms of if it was in a game it'd be boring to just see his shield (my subjective argument), even if it that were less accurate.

Thanks, Probo! :D  Any further thoughts?

Pixel Art / Re: [C + C] Barbarian Turnaround
« on: August 05, 2014, 12:40:42 am »
he does look better to me, you dont necessarily have to have a super buff barbarian but i think it looks better with some form for sure! why not do his legs too. and maybe change the helmet? it reminds me a lot of skyrim-man, unless that was the intention of course.

is he meant to be spinning on the spot like a rotating effect by the way?

Regardless of the fact that it immediately screams "Skyrim!" I'll keep it.  It looks cool. ;)

And no, he's not spinning.  It's just kind of a showcase, like if it was a 3D model you'd spin it around to see all sides.

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