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Messages - Chantraine
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Pixel Art / Re: [WIP] Warrior Portrait
« on: July 03, 2013, 11:53:54 pm »
Oh man, it smells like someone critbarfed in here...

Thank you both for your input! I've implemented your suggestions and here is the updated version:

- Tried a more realistic helmet design as per Mathias' suggestion. Incidentally the added coverage hides the parts of the face Nmb said looked awkward.

- Experimented with armor design and shading. Limited the complexity because I want it to translate easily into the in-game sprite, but perhaps this better befits a war-hardened veteran?

- Cleaned up the neck area.

Next up is a background and jazzing up the border, though I'm still open to any C+C on what's already been done in the meantime.

2D & 3D / Re: My first animation (dragon) - need advices
« on: June 30, 2013, 07:57:24 pm »
I second the size reduction suggestion. It allow for both a more natural tail pose and the option to increase the size of the wings, which are a tad small in my opinion--not too bad, but they should ideally look like they could support both the weight of the dragon and its rider. The animation itself is pretty smooth for only six frames. For added realism I would use videos of bats in flight as reference. Obviously the way a dragon moves and carries itself will be slightly different but you can still derive inspiration.

Here is a good example.

Pixel Art / [WIP] Warrior Portrait
« on: June 30, 2013, 07:36:59 pm »
'Ey guys, forum noob here. I'm currently undertaking a small personal game-making project for fun. Last night I created a small dialogue portrait for a combat trainer NPC:

I'm mostly happy with it but something just feels off about him. I'm not sure if it's the skin palette, the helmet, both, or something else. I'm hoping others might be able to identify the problem. At some point I'd also like to decorate his fur mantle with a dusting of black leopard spots. I've never tried animal print fur before so any advice is appreciated as well.


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