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Pixel Art / Re: Just starting out on my first game!
« on: April 29, 2013, 06:42:27 pm »
Well I think that honestly I'd be happy with the fourth option in this image:

1. All lines = black
2. Most lines = dark, but facial features = different
3. Just the red shirt is different (what we've been doing till now)
4. Just the -outline- is pure black, all other lines inside the body are colored
5. All lines coloured
I did the 1st one just to see, and absolutely don't like it. The again, I just don't like the weight it has. The dark colours in the interior feel too heavy and I just don't think I want it like that. I feel like 5 could work... but it's my partner's least favourite direction... so... it leaves me inclined to continue with the middle option.
I do however like version 4 there, which has a pure black outline which should proved a little contrast in all environments since I don't intend on having pure black in any of the bgs, and now the hands and such have coloured lines, like the shirt, so that it's a little more unified. Very similar to the original, but overall a little more consistent...
As for the color choice, the idea for our game is that people will be able to swap hair and eye pieces for different ones to allow for different looking characters. They will also be able to palette swap the hair colors, and skin colors to further customize their characters. This means there are going to be a variety of colors being used on screen at once to help make the characters look different. We haven't entirely decided yet if we're going to have the shirts themselves custom swappable or if we're going to control shirt colors to distinguish teams. If we don't use shirts to designate teams, we'll have to do something else, like adding a glow around the characters. I'm leaning toward the clothing color determining the team.
Either way, I'll probably be a little more concerned with refining those colors a little later

1. All lines = black
2. Most lines = dark, but facial features = different
3. Just the red shirt is different (what we've been doing till now)
4. Just the -outline- is pure black, all other lines inside the body are colored
5. All lines coloured
I did the 1st one just to see, and absolutely don't like it. The again, I just don't like the weight it has. The dark colours in the interior feel too heavy and I just don't think I want it like that. I feel like 5 could work... but it's my partner's least favourite direction... so... it leaves me inclined to continue with the middle option.
I do however like version 4 there, which has a pure black outline which should proved a little contrast in all environments since I don't intend on having pure black in any of the bgs, and now the hands and such have coloured lines, like the shirt, so that it's a little more unified. Very similar to the original, but overall a little more consistent...
As for the color choice, the idea for our game is that people will be able to swap hair and eye pieces for different ones to allow for different looking characters. They will also be able to palette swap the hair colors, and skin colors to further customize their characters. This means there are going to be a variety of colors being used on screen at once to help make the characters look different. We haven't entirely decided yet if we're going to have the shirts themselves custom swappable or if we're going to control shirt colors to distinguish teams. If we don't use shirts to designate teams, we'll have to do something else, like adding a glow around the characters. I'm leaning toward the clothing color determining the team.
Either way, I'll probably be a little more concerned with refining those colors a little later