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Pixel Art / Re: Portrait: Ewout Genemans
« on: March 09, 2013, 04:35:46 pm »
Huge bump
Also I notice that I forgot to thank Dr D and Cage for their replies. But it's not too late, so thanks
Anyhow, as I said earlier I was willing to try again from scratch, just because I can, but also because I still wasn't really happy and also to see if the new knowledge/experience would help me create a better sprite, so, armed with a new reference picture I did just that.
The result:
The progress, again:
Progress image
Again, opinions (also on the workflow) and comparisons are welcome, if there's anything you would change (except the background color ) feel free to let know
I do have to admit that I used the reference picture quite intensively, by laying progress images over the reference transparently, looking at the differences and make adaptations, and using helplines. Not sure if it's considered cheating or would stand in the way of learning, but if I may say so myself it at least creates a much better likeness. Also I used the same light source as the reference.
Also I notice that I forgot to thank Dr D and Cage for their replies. But it's not too late, so thanks
Anyhow, as I said earlier I was willing to try again from scratch, just because I can, but also because I still wasn't really happy and also to see if the new knowledge/experience would help me create a better sprite, so, armed with a new reference picture I did just that.
The result:
The progress, again:
Progress image
Again, opinions (also on the workflow) and comparisons are welcome, if there's anything you would change (except the background color ) feel free to let know
I do have to admit that I used the reference picture quite intensively, by laying progress images over the reference transparently, looking at the differences and make adaptations, and using helplines. Not sure if it's considered cheating or would stand in the way of learning, but if I may say so myself it at least creates a much better likeness. Also I used the same light source as the reference.