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Messages - monkeysquat
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Pixel Art / Re: Self Portrait (finished) (post g'damn you!)
« on: December 01, 2005, 01:32:25 am »
I know his arms and leg are blocking it for the most part, but it looks like he has no shape in his chest and belly areas. He isn't sitting far enough forward for his shirt to hang down flat, so it makes his torso look concave to me. Doing something to make his chest stick out more would help a lot. Unless your torso is flat on all sides like that in real life, in which case I'm sorry.

Edit: I just noticed that the position of his right leg looks very awkward. It may just be the area where his right leg and shirt meet. The shirt sitting on top of the right leg like that doesn't look right. If it was hanging down on the inside of the leg, but you could still see the shirt further back on the leg on top of it, that might be better. The way his right leg is in relation to the shirt, it seems like his torso doesn't go as far to his right on his body as the base of his legs do.  The base of the leg (where it would meet his waist) seems a bit too elevated to me as well, especially with the angle it is at compared to his other leg. It looks like he was born deformed with one leg growing out of his hip.

Pixel Art / Re: *sigh* Newbie here. Need comments.
« on: November 05, 2005, 12:04:22 am »
Also, if you want it to look like a Game Boy, Game Boys have speaker holes and another button next to the "Start" button. I don't have and have never had one myself, but that's what I remember about them.

General Discussion / Re: The Official Pixelopolis Off-Topic Thread
« on: November 02, 2005, 02:30:18 am »
I  just watched Dawn of the Dead and Shaun of the Dead last night.  They are amazing movies, and I now consider them to be among my all-time favorites.
Shaun of the Dead is my all-time favorite movie  :P. I haven't seen Dawn of the Dead or the two other old Romero zombie flicks, but I did watch Land of the Dead recently. That movie was... amazing. In my opinion, it's the best serious zombie movie (Shaun of the Dead being the best general zombie movie, of course  ::)). I was cheering for the zombies.

Pixel Art / Re: Weird portrait
« on: October 16, 2005, 10:20:30 am »
It doesn't look to me like it needs more contrast at all o_O. It looks great the way it is.

Pixel Art / Re: cricket player
« on: October 09, 2005, 04:21:56 pm »
To me, it seemed like he used dithering that way on purpose; I thought it was his style. I really like the grainy look that the dithering gives it (and I don't usually, in other pieces of art that use a lot of dithering).  Though, that's just how I see it; I can't read minds, so I don't know if that was intended  :P.

Pixel Art / Re: cricket player
« on: October 08, 2005, 08:21:39 pm »
It looks to me like the player is swinging improperly. From his stance (and the ball already being hit), it looks like he's swinging right handed. If that's the case, his right hand should be the one with the back of the hand facing up, and the left hand with the back of the hand facing down. The way it is now, it looks painful. If this is how a cricket bat is swung, then never mind  :P.

Pixel Art / Re: Staff that needs work (piece of fan art)
« on: October 06, 2005, 03:36:24 am »
I hadn't really put much thought into it when I was typing the description (it's been about two months since I made this),  but I didn't have a straight forward light source. I didn't plan on having a specific light source and shading from that; I just shaded it how I thought it made sense (it came naturally, I guess). The light isn't directly between the viewer and the staff, but more above the staff and in front of it a bit. See how the crystal casts a shadow on the staff directly below it, and the top part of the metal on the top of the staff casts a shadow on the lower parts? I didn't pillow shade at all, it seems.

Other than that, I'll try what you suggested.

One part I don't understand,though, is limiting the number of colors/shades. Is something not shaded right, and if so could you point it out? It looks right to me, and seemed to work very well the way I did it. I can't fix it if I can't see it, though.

Pixel Art / Staff that needs work (piece of fan art)
« on: October 06, 2005, 01:27:00 am »
I made this a while back as a piece of both .hack//SIGN fan art (it's based on BT's staff) and Illutia fan art (it's the size of the staves used in the game, and is based loosely on the plain, simple staff graphic). All that I can think of at the moment that you might need to know to give advice is that the light source I intended for this is going straight at the staff, as if from the person viewing it (I don't know if there's a specific phrase for that).

I haven't been into pixel art for very long, so I still have a lot to learn and skills to hone (well, I'd need to develop skills first  :P). I'd really appreciate any comments, criticism, and advice; I'm here to learn. I've noticed that the way I've drawn it isn't like a lot of pixel art I see on a daily basis, but I'm not really trying to adhere to a specific style. From what I can tell, the outline on the top part of the staff isn't as hard as the outline for the rest of it; other than that, I can't see any problems myself (and I don't doubt there are problems). If you have any suggestions, please let me know. Thanks.

The following image is the progress from start to finish, and the one furthest to the right is the latest version.

Oh, this is just a heads up. I'm not familiar with some art terminology since I haven't been into any kind of art for long, so I may not understand certain terms that you might use. I'll do research on my own if I'm confused about anything, of course, but if I'm still confused after that I might ask for an explanation.

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