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Messages - lagoonsmerging
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Pixel Art / Re: Clouds during a red sunset
« on: November 10, 2020, 08:48:29 pm »
Thanks so much for your detailed feedback and suggestions. Things have turned out for me in a way that I won't be able to pursue this new hobby for a while, but I do want to get back to it in a couple months. Should have mentioned it a little sooner, and I definitely don't want to appear unthankful, I really do appreciate your help a lot and plan to implement your suggestions after a little break.

Pixel Art / Re: Clouds during a red sunset
« on: August 26, 2020, 07:56:36 pm »
Hi again,

I tried my best to integrate your suggestions (and those from the linked thread) in my own way and sticking closer to my original palette (I did replace the second-brightest red with two other reds). For now I omitted the brighter blue parts, I might re-integrate them at a later point.

Hope I'm not too late for some more feedback, I did have a few things to take care of the past two weeks.

Pixel Art / Re: Clouds during a red sunset
« on: August 12, 2020, 09:15:50 pm »
Thanks a lot for the feedback and the edit! It makes a lot of sense, especially stripping out lots of elements and sticking with the most prominent ones. I will integrate your feedback as soon as possible, might be a few days, though.

Pixel Art / Re: How can I improve my pixel art?
« on: August 10, 2020, 09:33:01 pm »

a little disclaimer: I just started reading about pixel art and trying out things about a month or two ago, so by any means, I am no expert.

I like his size and the proportions. It's a different look from most of the Link sprites from Zelda games I've seen, and to me it's a welcome change. In my opinion, the shading is too soft and I can hardly see which pixels have a different color. Depending on the style you want, I'd probably either make the shading a lot more distinct, or remove it altogether. Personally, I'd rather go for the former. Make the green pixels that are a tad darker quite a bit darker. Make those that are lighter quite a bit lighter so you see the difference right away. In general, you could probably experiment some more with shading and get some impressions from other sprites.
Is he supposed to be holding a shield in his left arm (right-hand side of the picture)? If so, it's not quite clear to me. Perhaps some more texture to the wood could help, or a slightly different shape that makes it look more shield-like.
I like that he has a clear outline and I can easily identify him as Link by looking at him.

It's a bit harder for me to give constructive advice on the sword, as I wouldn't know how to make it better myself. Even if it might not be meant to be used anywhere what was your intention when pixeling it? My first association was the sword icon in Minecraft (see below). So if you imagined it to be used as an icon in the inventory, for example, it probably does that job well enough. Its nice symmetry and shading on the blade aside however, I can't make up much that makes it unique (and I, myself, would be curious on how to achieve that).

Minecraft sword icon (source: gamepedia):

Also, please use the [img] tag to integrate your images. You can upload them at imgur, for example. They're already at 100% and can be easily zoomed in and out with the forum's integrated zoom feature.

Pixel Art / Clouds during a red sunset
« on: August 08, 2020, 02:22:17 pm »
Hi everyone,

I started pixeling a few months ago and, after a few first attempts, am aiming to improve with some of your help.

I'm currently working on clouds during a red sunset with a rather dark sky. I got two versions and would like to know which style you prefer and how I could improve on it.

They're planned to be part of a small project for the Sega Mega Drive / Genesis, so the palette only consists of colors the hardware can display. They're also meant to be displayed in full size on a screen with a resolution of 320x224. I'd like to keep the palette rather simple, currently it consists of 6 colors and I might need a few more if I plan to add a sun or some other stuff (haven't decided on that yet).

1 The cloud looks a little 'empty' compared to 2, and I don't know how I could improve on the shapes of the different layers.

2 I added some more 'texture' to the cloud. I'm really undecided whether I should go for this style or rather the one in 1. It looks a bit more interesting, but there's also more noise. Again, how could I improve on the shapes, or is there perhaps something else I'm missing?

Both: the lighter-blue parts below the cloud should indicate that the background is a solid cloud layer with a few openings that reveal the blue sky behind it.

Any advice is greatly appreciated!

General Discussion / Re: Read the Rules, then introduce yourself here.
« on: August 08, 2020, 01:20:57 pm »
Hi everyone! I'm aiming to improve on pixel art as my newest hobby. Hope I'll also be able to give useful advice to others at some point, even if I'm inexperienced.

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