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Messages - DrDerekDoctors
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Pixel Art / Re: [WIP] Isometric Scene
« on: December 12, 2007, 04:56:46 pm »
Yeah, those tiles aren't really tiles in that they aren't representative of how you'd build the world in a game. Looks pretty nice and detailed, though, with a quite natural feel to it. Needs shadow, though.

Pixel Art / Re: "One for me, one for the pan"
« on: November 28, 2007, 10:24:10 pm »
Not as craggy as I remember him but the real grevious mistake is that he's holding a pint! A pint! Keith's a red wine man! ;)

Quite a pleasant sprite, though, with plenty of character.

Pixel Art / Re: "Picture is worth a thousand words"
« on: October 06, 2007, 06:56:10 pm »
I can only think of one word it's worth. ;)

Tbh, the sel-out just looks odd given the lack of detail on the piece and it's inconsistent application. It just doesn't have any sense of form to it.

Pixel Art / Re: Underwurlde...
« on: February 17, 2007, 10:35:45 am »
Yeah, that was always the plan although it needs to be made more obvious what that source is and it needs to be more consistent in the rest of the top of the altar.

Pixel Art / Re: Underwurlde...
« on: February 16, 2007, 10:14:19 pm »
Thanks. Yuss, I could probably go lighter at the center. I just really didn't want to go darker at the edges so that I left myself somewhere to go with the background tiles.

Pixel Art / Underwurlde...
« on: February 16, 2007, 01:26:30 pm »
Hello, just thought I'd post the first of the bits of art I've made for Underwurlde with the intention of updating this post every so often as I gradually crap out more and more graphics for the project. I should point out that at first I'm going for quantity rather than quality to an extent (thus the horrific mirroring in this image) so that I can get stuff done and to a reasonable state and then worry about revisiting it later. This is because if I do things real slowly I'll end up changing my style over the course of the project and it won't gel. It happened with Head Over Heels and I want to avoid the problem this time.

If you're unfamiliar with Underwurlde it's basically and horribly evil platformer which was designed by satan and which is less fun to play with than a relative's genitals but which some people inexplicably enjoy. I stupidly opened my yap and volunteered to draw all the background and tile art for it (but not the sprites) and the rest, as they say, is history. Or at least I wish it was. ;)

And so, I present the "Skull Sideboard Altar thing". Man I wish I could think up original designs...

I'm gonna' post the original graphics here in a short while and so if anyone has interesting suggestions of how to goth-'em-'up (there's a game genre I'd like to play) then please do weigh in. And remember, there's no such thing as "too clichéd". :)

PS. And yes, I know I'm up to my old bad habits with regards to colour. So sue me. ;)

Pixel Art / Re: [WiP] Game project "Jobel" mock-up
« on: December 31, 2006, 01:26:33 pm »
Another vote here for "love the silhouettes". The way they have holes in them makes them wonderfully skeletal and dystopian.

Archived Activities / Re: The Official Secret Santa 2006
« on: December 24, 2006, 03:31:12 pm »
Yay! Thanks muchly Flaber! It's like a likkle me in a box. Aww... :)

EDIT: Note to Fil_Razorback, mine definitely benefits from being zoomed in. It's gorra' lotta' dark colours in it.

Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: December 24, 2006, 03:18:07 pm »
I vote for immediately following this message. ;)

Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: December 23, 2006, 03:01:25 pm »
Dunded! I wish I'd managed a better background on mine but I suck at stuff where I have to pull inspiration out of my arse, but I'm very happy with how the main characters turn out and think the recipient will like it given their love of the subject matter. :)

EDIT: Redid my background and I'm a lot more happy with it as it's nice and festive now. Absolutely PISSED away colours on it, mind.

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