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Messages - Unhero
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1
Pixel Art / Re: [WIP]Unhero's Art Dump (game mockup)
« on: June 03, 2011, 12:52:33 pm »
Please criticize work, drew quickly and inattentively:


2
Pixel Art Feature Chest / Re: [WIP] Werewolf game sprites
« on: June 01, 2011, 05:11:19 pm »
dark roof looks better  :)

3
Pixel Art / Re: Body proportions
« on: May 31, 2011, 05:09:55 pm »
Made under the scheme, there are some inconsistencies, but the meaning is clear  :)



added:

4
Pixel Art / Re: Body proportions
« on: May 30, 2011, 11:41:28 am »
EyeCraft, thanks for manuals  :)

5
Pixel Art / Re: [WIP]Unhero's Art Dump (game mockup)
« on: May 30, 2011, 08:28:55 am »
I just started to paint, as can be given a three-dimensionality?



edited:


marble texture:


6
Pixel Art / Re: [WIP]Unhero's Art Dump (game mockup)
« on: May 26, 2011, 11:34:24 am »
Please give advice what form of a roof better to make, this building - a boutique, well or clothing store  ???


7
Pixel Art / Re: [WIP]Unhero's Art Dump (game mockup)
« on: May 26, 2011, 08:01:22 am »
redrew signboard:


8
Pixel Art / Re: [WIP]Unhero's Art Dump (game mockup)
« on: May 26, 2011, 07:14:32 am »
lilwing, hi, thanks for explanatories, your Russian it is good) I have started to correct a pickup, have set contrast colors, but while it seems to me, what became worse, wheels I will correct a bit later, also there is a problem - how to represent chrome on a bumper if it is not difficult - show?


9
Pixel Art / Re: Body proportions
« on: May 25, 2011, 04:18:40 pm »
Greger, thanks for manual, I already saw similar, but it seems to me if to draw again my sketch in such proportions characters will turn out the big growth  :(

10
Pixel Art / Re: Body proportions
« on: May 25, 2011, 12:50:23 pm »
r1k, thanks for your answer, фctually I tried to make bases for drawing of man's and female characters, examples of my breadboard models you can look here http://www.wayofthepixel.net/pixelation/index.php?topic=12533.0, as here at an example of the altered base:


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