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Messages - Drascoll
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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: April 15, 2011, 04:36:21 pm »
Hey guy,

Drascoll signing in to introduce myseld. I have a background in fine art and Graphic Design and recently have become interested in the minimalism that is involved with pixel art. I've been working with digital art programs since the day's of Deluxe Paint II and think my first attempts at this go back to editing doom.wad files and helping my brother work in VGA graphics for a home made adventure game. Still I fell that I very new to this and would love to learn more. An example or my naive mined is that I just realized that C64 was referring to a commodore 64's 16 color palet.

But if anyone has any suggestions on where to get started I'm all ears. Thanks

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Pixel Art / Re: [WIP - C+C] "Mr White in Happy Land" Mock-up
« on: April 15, 2011, 03:50:34 pm »
The drop shadow on the clouds are on the wrong side. It needs to follow the isometric perspective of the background for it to look right. Note, you can add a slight drop shadow to the bushes to cary the theme of stage props and add a little depth at the same time. This would help give a continuity to the light source as well.

As for the colors, I don't mind them as they are. I like the "beige feel" as Phlakes called it. However when considering color we all know that it is relative to the other colors respective to it in the space. So by changing the color of just the dirt to a sightly darker shade with less green it can cause a contrast that would make the other colors seem vibrant. Also on that note the Green back drop of this forum can skew the color composition. If we were to mat it on a black background it may not seem so desaturated, so color may not be an issue at all.



I hope you don't mind but I did a little mock up to explan what I mean. I dropped the image pallat down to 16 colors because you had 20 atm. And I'm not sure what you mean by "using a HUD" so I apologize in advance for my ignorance. I also wanted to use web safe colors but I scraped that Idea when I decided to keep the mock up as close to your color scheme. I don't really feel as though this is an improvement on the peace but I hope it illustrates some things to consider when working on your project.


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Pixel Art / Re: [WIP] Sophia III
« on: April 15, 2011, 04:48:13 am »
Hi, this is my fist post in this forum so I hope this is not out of line  ::)

But I thought I'd give a crack at the Sophia III just for fun.

VS:
my version / yours

it not much of a difference from yours but I tweaked a few things that I thought where off from the original drawings.

I did steal your front tire though because mine looked off.

Sophia looks like a modified vw bug imho, so I tweaked some things to reflect that.

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