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Messages - Orbs
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Pixel Art / Re: [WIP]isometric "zombie" scene, for a personal project
« on: April 20, 2020, 11:47:47 am »
Thank you! Yes Iím doing the environments as well. I will definitely  create a page on the devlog, i feel like it will suit my progress better.

For now Itís pretty much me for all the art, story and gameplay, and one of my friend is doing sound effects and music. We also have a programmer that did some cool tests in unity, but itís still really early, weíre not sure heíll be available to work on it. Right now our short term goal is to prototype the base combat in an ďarenaí, no story, no dialogues, just making sure the collisions, melee and shooting works well, and the impact feedback is great. This is why Iím using 3D to prototype all the heroís kit before drawing anything in pixel art. It allows me to edit animations, add remove stuff on the fly, and focus on gameplay.

The drippy stuff is supposed to be fresh white paint, but I do agree I went overboard with it haha. I had the inspiration for this corridor from left4dead, no mercy map.

My workflow so far is using the 3d model to animate him, with the right scale, and converting his animation into sprites, just like I did on the 260 dude spinning. Iím not gonna lie, Iím not using any ďmagic pixelĒ shader or anything that we can see used on games like cell cells. I will be redrawing all the sprites by hand, and it will be extremely time consuming but I want something very clean and pixel perfect. It will be very important for the style of the game. I do hope to re-use a lot of sprites for multiple characters tho, once I have a lot of moves done. For stretch and squash, my 3d rig can deform but I will probably not rely much on those effects unfortunately, I did some tests on smear tho, it works in 3D so this could work. I will probably trying to go as low as I can in terms of sprites until it breaks, hopefully smear. Will allow me to reduces the amount of sprites.

Thank for the PO, I like the back out walls. Walls and ocluders will disapear completely and look ďcutĒ from above. I donít want that weird halo fallout 1 had behind walls,  I prefer a diablo 3 approach for readability.

Iím totally thinking about dynamic light, my character actually has a world space normal map that I can render already. It might sound crazy, but Iíd love to try to play with accurate pixel art normalmaps for dynamic effects, like flashlights etc.

Was too lazy to start working on his melee attack so I made a third idle that comes rarely, where he stretches his arms lol.

also started working on a hit/combat idle

Pixel Art / Re: [WIP]isometric "zombie" scene, for a personal project
« on: April 19, 2020, 08:24:57 am »

run finished! I actually feel like I should tweak back the walking now...he bends his knees too much and stomps the ground strangely.

Pixel Art / Re: [WIP]isometric "zombie" scene, for a personal project
« on: April 18, 2020, 07:37:26 am »
So after the walk, i did 2 idle animations, the head turn will be more rare. My goal is to mock-up all the animations he can do, to test in game, and tweak gameplay and feedback/feel before drawing anything. It's really easy to go back into any file and re-adjust things on the fly.

so here's the two idle spritesheets

Next: running and melee :P

Pixel Art / Re: [WIP]isometric "zombie" scene, for a personal project
« on: April 16, 2020, 08:01:26 am »
Hello, here's some progress, just to be clear because all these pics could be confusing.

this is the original I had, next to the "polished from 3d render".

 I won't be able to do a lot of tweaks per sprite case, because my goal is to get as close to my drawing without having to redraw too much. This guy's gonna have a ton of different animations, each with 8 directions, that's a lot to draw (kill me lol)
It needs to get close enough. I can tweak the model tho, so I added a bit of curve to the legs so the render pics it up.

I made the low poly and rig this weekend, so I now have a full puppet that I can animate. I also baked a world space normal map, in case I want to it that later in the game for lighting effects.

here's the first walk pass!

keep in mind that he'll look like the one in the left once all the sprites are redrawn with the render guiding it, just like my 360 turntable.

Also, should I create a topic on "projects" forum? I feel like it's a better place than wip, I'm not sure now :O.

Thanks for all the feedback, I carefully note everything, even if I can't work on everything ;), so I always appreciate.

Pixel Art / Re: [WIP]isometric "zombie" scene, for a personal project
« on: April 06, 2020, 11:13:00 pm »
here's a bit my process for now, for the character:

I started testing two different scales, I went with the smaller dude (easier to handle in the long run)

then I made a 3/4 front view, that I can use as a guide to make a quick 3D model

this was my first pass, once I had a 3dmodel, I used it to redraw my character proportions, this is how he looked in my first test
I didn't quite like his head been so low, so I reworked the 3d model, and also tilted the head to look up more.
I ended up with this 3D model that I now use to make my Rotoscoping.

so this is how the "3d model" at the bottom left and spinning, compares to my original drawing (at the top). I'm quite happy with it, I think it capture my initial drawing pretty close. I'd be curious to know what you think about the turntuble, I feel like his head isn't perfect yet


General Discussion / Re: Read the Rules, then introduce yourself here.
« on: April 02, 2020, 09:45:54 pm »
I just realized I read the rules, but never submitted my introduction ><.

Hi! my name is michael vicente, I'm a 3d artist for the video game industry (I work at blizzard). I also like to draw a lot, and I want to improve in pixel art. I'm trying to make an isometric side project (zombie arpg haha so original), so I'm looking forward to feedback and improve.

Pixel Art / Re: isometric "zombie" scene, for a personal project
« on: January 14, 2020, 12:42:47 am »
is this post working?...

Pixel Art / [WIP]isometric "zombie" scene, for a personal project
« on: January 07, 2020, 04:43:17 am »
Hello everyone, I'm new here. I'm actually a 3D artist in life, so pixel art is kinda new to me. This is I guess my first attempt at that art so I'm here to get some feedbacks, maybe ideas, or tips that could help me. Or generally how it feels, what works, what doesn't.

I while ago I had a game in mind, something along the lines of an action survival rpg, heavily story driven (fallout 1-2 style). Obviously I could've go for a 3d look, but I like the speed and flexibility pixel art gives me but also the retro look. I started this little scene as a test of how the game could look like.

The zombie is a bit temp, I made him to test aseprite that I bought recently (his animation is ultra fast haha XD) But I'm also curious about how I could improve readability, colors etc.

Thank you!

here's the zombie a bit slower  :lol:

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