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Messages - Frogacuda
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Pixel Art / Re: Wonder Boy in Monster World
« on: October 31, 2007, 06:51:40 pm »
First, let me just say that I LOVE wonder boy. I really wanted to do a remake of WB3, but every time I did something went amiss in real life to drag me away.

The sprite looks great, but the background needs work. A few pointers:

1) The Sonic the Hedgehog ground isn't working. You need some grit and texture to it and go with a completely different tile pattern.
2) You need to add shading to each brick on the chimney, because right now it just looks painted on.
3) Everything in the background needs some texture to it.

Here are some WB3 pixels I did a while back. Sorry for jpg:

Pixel Art / Re: Sci-fi corridor WIP
« on: September 05, 2005, 07:56:05 pm »
I'm not saying that yours aren't in similar styles, but there are differences.  For example, the sword-wielding protagonist-looking character sticks out like a blue thumb.
He's a medieval sword weilding hero in the halls of a UFO. You want him to blend in?

In case this was not the kind of help you were looking for, I will attempt to give some crits on your work.
-You probably can see this, but the hero guy needs more detail.  He is incredibly flat, while the robot and alien have very nice shading rounding out their forms.
He's a semi-placeholder from an older project. He's 16 colors, and the others are much more. Again, I just threw them in there for scale and context. They're not what I wanted c&c on right now. I'll be making modifications to the hero after we make some major modifications to the engine and I go in to add more animation. For right now I'm just happy that he works, and has his basic animations done.

-Why do you have so many colors on the walls?  The lights' cones could probably be drawn with less than half that many colors.  I didn't even see half of them until I zoomed way in.
Basically because I wanted a soft lighting effect, and, in this case, I'm working without palette restrictions. In fact, I'm just sticking with traditional pixel art because I want that "look" more than any practical limitations. It's not "good habit", but I don't see why it hurts.
-I like that you put some variety into the walls by knocking one of the lights out and breaking the wire.  However, you could get even more variety quite easily: try making one or two of the grates messed up somewhat, or even put stains on the wall or something.  You could also get some variety by putting cracks or something into the ceiling and floor.
Oh yeah, of course. I'm working on these and other things to break up the monotony. I'll post in a bit.
-Speaking of the ceiling and floor, what's up with them?  The rest of the world appears to be made of metal, very high tech and stuff, yet the floor and ceiling seem to be made of adobe brick or something.  I don't have any suggestions off the top of my head for what to do there, but the adobe looks very out of place.
Interesting that you interpreted it this way. I'll make some changes to the palette. Basically, the floor was inspired by the general style Metroid Fusion used, and it was supposed to be a kind of plasticy look, but it was too bright, so I pulled the saturation way way down, until I thought it was less jarring to the eye. From a color perspective, I like it, but I didn't stop to think that it might confuse the kind of thing that it is.

Thanks for the comments. Edit coming soon.

General Discussion / Re: what is the best tool for pixelation?
« on: September 04, 2005, 02:11:59 am »
Graphics Gale - It is apparently great, and is in Japanese or something, which turns me off slightly.  It helps to be able to read a menu.
Umm... I know my copy's in english, at least.

Pixel Art / Re: Sci-fi corridor WIP
« on: September 03, 2005, 07:40:39 pm »
To a limited extent. Like I could probably stand to tweak the proportion on the little soldier. But the robot is just a different style of thing.  But in any event I just tossed them in there for context. I might not even use them. The background tiles are what I'm concerned with. The door especially.

Pixel Art / Re: Sci-fi corridor WIP
« on: September 03, 2005, 02:26:29 am »
Don't know about metal, but I do know that all three of the sprites seem to be in a different style.
Yeah, well they're 3 pretty drastically different subjects, aren't they?

Ok, lame attempt to actually shade the door:

Pixel Art / Sci-fi corridor WIP
« on: September 03, 2005, 01:39:39 am »
Ok, I need some advice on shading the door to get a metallic look. If anyone knows any good examples of something like that, it's be helpful.

Pixel Art / Re: The City Life Rpg Game
« on: August 29, 2005, 01:16:53 am »
Once again, mirroring for people is pretty much always bad.

Pixel Art / Re: WIP Pixels
« on: August 25, 2005, 04:07:41 pm »
Thanks for the edits and crits, it seems I have a lot of things to fix.

Don't mirror body parts especially in an asymmetical pose. It will always be obvious and always look bad.

Pixel Art / Re: WIP Pixels
« on: August 22, 2005, 10:07:28 pm »

The sword looks like it's going back toward his body. Adjust the hand to make it more clear that the sword is pointing toward the viewer. Also the shoulder pad on the right (the character's left) needs to be adjusted and given some perspective

Your shading techniques are very good, you just need to watch for perspective and depth issues.

Pixel Art / Re: Chibi Norsa Soldier
« on: August 20, 2005, 08:56:14 pm »
Yeah, it'll be animated. Probably just 3 frame walking and firing.

Here's the original (I kinda went from memory, actually, but it came out pretty close).

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