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Messages - Pantamime
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Pixel Art / Re: Grand Fireball
« on: October 15, 2014, 05:45:25 am »
Do you have any advice on creating my own sprite base models. I am going to use either 128x128 or reduce it to 64x64. I am having a hard time getting a feel for any kind of anatomical correctness in my pixel art.

I am try to do something along the lines of what you have there up there with that Sword attack. What is the best way to go about making a nude base model like that.
I keep trying , getting frustrated and starting over from scratch. Just outlines and silhouettes, to try and get a feel for the form. But it always comes out off, or weird in some way.

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Pixel Art / Re: Grand Fireball
« on: October 02, 2014, 06:40:08 pm »
I think it is looking really good! Great job man! For more of a spinning feel I would add or exaggerate the "tail" being created by the flames on the top side of the fire ball, then coming downwards over the fire ball. This one tail would be animated in front of the fireball as it goes down then disappear behind it again. IF that is the kind of spiral motion you are talking about. Like a side ways cork screw.

Any chance you would be interested in working on sprites and animations for a game I am working on?

I really like the look you have going on in your work. Do you have any Humanoid type art or animations?

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Pixel Art / [WIP] Female Gunslinging Character. (First try at female)
« on: January 05, 2011, 06:11:56 pm »
This is another character for a game I am working toward. (Original idea was for a comic) Any Critique would be greatly appreciated. I know it is off somehow but i have been looking at it so long that i can't tell quite what is putting me off about it.  :mean:

I am sure you guys can point it out for me. Thanks in advanced!!! ;D


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Pixel Art / Re: [WIP]Owl Character Sprite for game. Need some insight.
« on: January 05, 2011, 08:15:39 am »
Sorry for the blank space i uploaded i in  weird way. Still figuing out the tricks to ASE. Do you think the arms and wings is too much? I wanted him to be an Owl-Man . Kinda roughly based off of the owl man from the old myth. I was thinking of a concept of the wings draping off o the arms but still with hands somewhere in there.

What about the head is ambiguous is it the palette i chose you think? Or just the design?

It is supposed to be a first step position so walking.

For the black outlining Is it better to just go with the darkest shade of which ever color your using? I E Red robe = dark dark red outline? I think i need to study color palettes.

I am not sure what you mean by Dither and texturing overload. But you def gave me some things to look at and work on.  I agree on the redundant shades. Think im gonna brighten u his face/beak.

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Pixel Art / [WIP]Owl Character Sprite for game. Need some insight.
« on: January 05, 2011, 04:11:24 am »
Hello everyone. I am new to the forums and to pixel art. I have been messing with ASE for the past 4 days or so. I am learning a lot just by looking at the posts here and reading up on what people are talking about. I guess i am still having trouble really knowing how t pixelate it the way i want. This character was originally for  web comic. His nme is Nycteas. But i have decided to go with a game.Any tips and critiques would be mych appreciated.

Thanks in advanced!! ;D


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