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Messages - Lazy Brain Games
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Pixel Art / Re: Floating brain boss WIP CC
« on: January 22, 2016, 07:55:50 am »
I did a redesign and attempted a rotation animation with mixed results (it's currently still a work in progress). The brown band around the head will eventually become a crown of thorns, but for now I'm still trying to get the rotation animation right before I launch into that kind of detailing.

So far its okay I guess but keeping track of so many folds of brain tissue while maintaining the correct shape is proving to be a real challenge! Any advice or pointers on how I can get the rotation looking better are more than welcome!

Thanks for looking

Pixel Art / Re: Floating brain boss / palette coloring crit
« on: January 15, 2016, 01:18:16 am »
Thanks for your reply!

I suppose it's worth mentioning that it's a sci-fi kinda character; a brain supported on a floating stone statue with the gold-plated encasing with wiry twigs decorating the top of the head/brain. The white mass in the center is supposed to be an eye, although since it's missing the pupil maybe it's not clear what it's supposed to be.

Maybe it needs to be more stylized for readability? I didn't consider this!

Pixel Art / Floating brain boss
« on: January 14, 2016, 08:11:09 pm »
Hi all!

Just thought I'd post this for general crit, as well as seeing if there's something I should be doing differently with the palette. I really like the way the red part of the brain looks, but I'm not sure if the yellow/gold parts and grey/stone part coordinate with the way the brain is shaded properly. I feel like there's some method or technique that could get everything dialed in a bit better? I always really struggle with palette choices!

Any insights or pointers are greatly appreciated!

Pixel Art / Re: Skinless Harpy WIP [Nudity]
« on: January 08, 2015, 07:46:38 pm »
Thanks for the pointers guys! After further considering how to address the wing issue, I think I may just do a kinda regular drop shadow from the arms and convey the air filling the wings via animation rather than rendering it a particular way.

As for the palette, I actually did have a palette thread I started a while back.

In fear of  opening a can of worms, I'll just say that I kinda like broken palettes. I suppose I could site John Ruskin's 'On Art and Life' as a precedent for creating things that aren't academically correct. Of course I know I'm being kinda obtuse asking for help then saying "no not that help!" but those wings were so vexing! I took another stab at it and tried to do something more stylized with the wings, although if I'm animating them it might be more trouble than its worth. In the future I'll post a "broken palette" warning beforehand  ;)

Thanks so much for you help guys! I really appreciate it! Awesome edit man!

Pixel Art / Skinless Harpy WIP [Nudity]
« on: January 08, 2015, 07:23:45 am »
Hi all!

For the most part I'm happy with this harpy, although I can't seem to figure out how I'm supposed to shade the wings (the skin of the wings that is). I should be curving away from the viewer as if its being filled with air (the Harpy would be descending). I thought it would be no big deal but I can't seem to figure it out. Once I get the shading right I can layer on some veins and stuff to reinforce the form of the wings, but I can't seem to wrap my mind around how the form the wings is supposed to work. Any advice you can offer on the wings or any general critique is more than welcome!

Thanks for stopping by!

Pixel Art / Nagakal WIP
« on: December 19, 2014, 11:29:49 pm »
I started working on this Nagakal (which is kinda like a tombstone) but for some reason I'm really feeling lost with the shape of the snake, and the shading. Near the top of the snake (where the ribcage would be a guess) the snake is supposed to recess a bit, but I'm not sure how its supposed to look given the light score (bottom). Any pointers would be greatly appreciated!

Pixel Art / Re: Game Palette
« on: December 16, 2014, 11:06:23 pm »
Thanks! I agree that I neglected the cool blues. Added a few and updated the sandworm guy to test it out, also added some green glowyness just for kicks.

Pixel Art / Game Palette
« on: December 16, 2014, 10:13:57 pm »
Hi all! I've made pixel art for a while, but I've only ever used the NES palette or inherited a palette, I've never made my own! The general idea with the art direction is very noir; objects and bad guys are lifted up out of total blackness. That's the goal as it stands at least, so I'm attempting to make a palette that can help facilitate that. I have to admit I'm just kinda grasping at straws as to what constitutes a good palette. It seems fine to me, but I figure before I hunker down and start making a ton of assets I should get some outside feedback. Let me know what you think so far!

Pixel Art / Sega Megadrive box art
« on: December 03, 2014, 06:31:19 am »
Hi all! I thought I would make some box art for this Megadrive port, but doing it in pixel art has proven tough! Its lit weird and the perspective is odd but it has some charm to it I suppose. There are still a few things to do, but I figured it was far enough along to get an idea of what the finished thing would look like. The way the palm trees are rendered is way off, but it took quite some time to do!

Let me know what you think of the palette, and what kind of fixes might elevate it from passing to maybe "okay". I think part of my problem is that I don't have a tablet or anything, so the original drawing was just drawn on paper and scanned in. This resolution (640x906) is pretty daunting the way I'm doing it currently. I'm not sure if it's too off topic but could anyone recommend a good cheap tablet?

Anyways thanks to all who reply!

Pixel Art / Re: 'Level 2' Sprites [WIP]
« on: March 23, 2014, 07:56:03 am »
Thanks for the replies guys! I agree the I shouldn't be using outlines on the face. Great insight into how it's lit. Technically I suppose the back should be bathing in blue light so I'll give that a shot. The edit on the face is extremely useful, thank you! I'll get an updated version out soon.

Here's another mini boss...

The idea is that the environment is pitch black except for the light being cast by the blue flames at the bottom. This is supposed to be rim lit so rendering this thing was tough, it was really challenging working on the palette too. Let me know how I did!

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