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Messages - electrolyte
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1
Pixel Art / Re: [WIP] Game graphics - Reprisal / RTS ...
« on: May 22, 2012, 12:53:05 pm »
Hi all,

I know this is an old post, nearly a year in the making, BUT in some ways this is a close of this chapter - the game has been released!!  :)

You can see the finished outcome here: http://www.reprisaluniverse.com

Created in homage to Populous, Reprisal lets you take control of a tribe, guiding them, building land and making them grow in number. Using
special totem powers you can control nature itself unleashing its full fury on anyone that stands in your way. But be warned, other tribes may not take too kindly to your intentions and will put up a fight!


2
Pixel Art / Reprisal game island ....
« on: February 10, 2012, 03:18:12 pm »
So I put this together to get some idea of the scale of islands on a game I'm writing. The game it's self will display at 2x2 pixels but this is 1x1 pixels so it's more zoomed out.

The final game itself combines such wonders as depth of feild / tilt-shift effect, pixel bending particle systems, full mono chip tune classics and a full array of cast members. I've put this on the dev blog where you can also find out more about how the heck this is being made and what's going on.

http://www.reprisalthegame.com




3
Pixel Art / Re: [WIP] Game graphics - Reprisal / RTS ...
« on: December 21, 2011, 11:53:16 am »
A cheeky little pre-christmas update ... now with a larger game view to fix in more pixels!   :)

Can play around with it here on this link: http://dev.electrolyte.co.uk/flash/pop/yiro9384j01/




4
Hee cheers :D

It's taken many months to get this far but I think it will be finished before christmas, I'm determined!

http://dev.electrolyte.co.uk/flash/pop/yiro9384j01/

5
Ooo love the edit! Yeah it's fine if he's running as he's got to cover alot of ground in the game!
Thank you so much!  ;D

EDIT: Just popped in a version of that cycle and I think he look pretty sweet! I'll finish off the cycles and then post a link to a dev game so you can see

6
Hi All,

I've been working on a game for a very long time now. I'm not 100% happy with the 4 frame walk cycle that I'm using but im having difficulty trying to sort it / make it better.  :(

If anyone can help that would be great, I think it's a case of looking at it for far too long and not seeing the wood for the trees! The sprites have to fit within a 16 X 16 grid. Here's a static and animated version of the walk cycle frames. Thanks loads,




7
Pixel Art / Re: [WIP] Game graphics - Reprisal / RTS ...
« on: August 26, 2011, 03:43:15 pm »
Just uploaded a pre-beta-pre-demo bunch of playable pixels here so you can see what it's like:

http://dev.electrolyte.co.uk/flash/pop/yiro9384j01/

By the way, there's no instructions yet but your the Blue player
 :)

8
Pixel Art / Re: [WIP] Game graphics - Reprisal / RTS ...
« on: August 17, 2011, 12:06:49 pm »
Thank you all loads for the feedback, it's really helped spur me on. I started this as a learning project when I broke my jaw but must confess I've flagged a bit recently. Great shout about shadows, I'm going to have a play with that to see if it can be done from a code point.  :)

9
Pixel Art / [WIP] Game graphics - Reprisal / RTS ...
« on: August 16, 2011, 04:08:14 pm »
Hi all,

Been working on this for a while now, doing the graphics and also learning how to code! Anyway, wanted to post some stuff here for any helpful feedback. If you do visit the blog link you'll be able to see an epic post's of where this game came from and has been developing!  :)





dev blog: http://mlmgamedev.tumblr.com/

10
General Discussion / Re: Mega-lo-mania remake ...
« on: February 01, 2011, 10:24:40 am »
Proof of concept is done!!

Now it's time to start designing the real game, you can play the proof of concept from the link in the dev blog
:D

http://mlmgamedev.tumblr.com

And an early concept of one of the player profiles


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