Well im currently working on a game, and instead of animating the pixelled character through conventional means, i use a hybrid of segmented pieces with individual states, and choose appropriate frames based on the momentum changes in the characters movement by simulating small pendulums for masses like arms etc.
seeing as this isn't pixel work in the conventional sense, i guess its appropriate to upload progress here, and crits would be nice too.
heres a screen cap of some motion.
Idle:
Arm:
Jumping:
Running:
Grappling:
as you can see, the hair, grapple arm, forward arm, etc, tend to be missing in most animations, the game chooses how to combine stuff so it looks like your appropriately shifting your weight when you move around!
C&C appreciated!