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Pixel Art / Re: Colors look too muddled? 32 x 32 tileset [WIP]
« on: February 27, 2019, 10:16:11 am »
Solid start, but I think the high saturation of the colors is going to fight you. The dark areas of the grass are a very intense aqua/blue.
In general, I tend saturated the brighter lit objects, and desaturate the shadows. The red-ish edges on your bricks might be a better example of this treatment than the grass. As an experiment I desaturated the grass and adjusted the hue shifting to be more subtle:

At that point, I had any easier time changing other things like the grass brightness/darkness or the contrast. For example, this pic has less contrast and is darker.
As a general principle, you want high contrast in the important objects like the characters or interactables, whereas backgrounds tend to be feel more muted to avoid being distracting.
Of course, I might have gone overboard with the brightness. That kind of thing is highly subject to your own artistic discretion that changes wildly with the type of grass, time of day, and weather.

Hope that gives you something to mess with.
In general, I tend saturated the brighter lit objects, and desaturate the shadows. The red-ish edges on your bricks might be a better example of this treatment than the grass. As an experiment I desaturated the grass and adjusted the hue shifting to be more subtle:

At that point, I had any easier time changing other things like the grass brightness/darkness or the contrast. For example, this pic has less contrast and is darker.
As a general principle, you want high contrast in the important objects like the characters or interactables, whereas backgrounds tend to be feel more muted to avoid being distracting.
Of course, I might have gone overboard with the brightness. That kind of thing is highly subject to your own artistic discretion that changes wildly with the type of grass, time of day, and weather.


Hope that gives you something to mess with.