Hello !
Thanks a lot for this great answer
I realized too late the right place for my post could simply have been the devlog place but i'm not super confident about making a solid one so let's continue as it started for now :]
I'm slow when drawing pixel art, posting new sprites only with updates of previous ones may fits my need and skills so I'm not overwhelmed.
A few things about the color palette : I originally try to use the NES color palette to keep it simple during jams but since I added some color ramps to shade stuff easily and make it a bit more colorful.
Now regarding the turret, I tried your workarounds :
- I draw wings out of the turret
- I tried to reduce the shading moves as much as I could(I consider myself quite un skilled about this)
- I tried to unify the top of the head's shader on all frames
- I slightly modified the 2 vertical line so they move to the edges
- I darkened a little bit more the one of the two bright greys very close to each other.
So it looks like that now :
Great :]
Now here is the flying one :
The animation is not really accurate but it makes him look cartoonish and fat, I think I like it anyway. Ingame it moves in slow sin waves.
Cheers !