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Messages - knarf
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Pixel Art / Re: Game's sprite -[CC] - (Parodianus 2-horizontal shmup)
« on: September 29, 2017, 11:42:53 am »
Wow that's looking great, thank you !:) I think I have a better understanding what you may call "readable" with your sprite;  I'll give another try when i'll have a few time to do this :p Thank you ! This is gonna be hard to bring something such as nice and smooth !

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Pixel Art / Re: Game's sprite -[CC] - (Parodianus 2-horizontal shmup)
« on: September 28, 2017, 11:51:38 pm »
Hi there !
Thanks a lot for advices, glad you like the fat chick :)
I tried make the turret one round fat and bouncy, and also outline the eyes/beak ; once again it's not mean to be animated, just following the player's direction, so the player may have a bit more time to "see" details of the beak (but it's hard to draw a such tiny beak !)
Also I tried to make to work on the flying chick, I'm not sure I understood everything you told me but I was also somehow inspired by Saint11 tutorial. I added the second wing in background and Y movement ;


Also I'm working on a Brain that I'll use as a Boss :

Hope you'll like it, and thanks for feedback ! :)
Cheers !



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Pixel Art / Re: Game's sprite -[CC] - (Parodianus 2-horizontal shmup)
« on: September 24, 2017, 09:58:52 am »
Hello !
Thanks a lot for this great answer :)
I realized too late the right place for my post could simply have been the devlog place but i'm not super confident about making a solid one so let's continue as it started for now :]
I'm slow when drawing pixel art, posting new sprites only with updates of previous ones may fits my need and skills so I'm not overwhelmed.
A few things about the color palette : I originally try to use the NES color palette to keep it simple during jams but since I added some color ramps to shade stuff easily and make it a bit more colorful.
Now regarding the turret, I tried your workarounds :
- I draw wings out of the turret
- I tried to reduce the shading moves as much as I could(I consider myself quite un skilled about this)
- I tried to unify the top of the head's shader on all frames
- I slightly modified the 2 vertical line so they move to the edges
- I darkened a little bit more the one of the two bright greys very close to each other.
So it looks like that now :


Great :]

Now here is the flying one :

The animation is not really accurate but it makes him look cartoonish and fat, I think I like it anyway. Ingame it moves in slow sin waves.

Cheers !

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Pixel Art / Game's sprite -[CC] - (Parodianus 2-horizontal shmup)
« on: September 23, 2017, 02:34:59 pm »
Hello everyone o/,
It's been a while but I remember having really great feedback here so here we go again...

I'm working on a game I've released once for Ldjam and once 50 days later to the Finish that remake jam. Now I have a slight hope about finishing the game (I'm barely never finishing my games projects...).
It's called Parodianus 2, and it's a kind of "tribute" to Gradius/Parodius games.
I would like to have feedback on the game's pixel art, and try to improve it piece by piece.
Questions :
Is it a good idea to open a single thread, then add new sprites one by one, so I could manage to work on improvement ? or
Should I start a new post for each sprite I want to improve, as "art dump" is not encouraged, but knowing it's part of a main project ?
I think I know that the second option is privilegied but I prefer to ask :)


So here is a chick in a turret to start with. Ingame it's not animated, just "aiming" at the player. I also tried a first revision while writing this. I tried to play a bit with shining and shadows, but i'm not even sure to respect every common pixel art "rules" :)
I think I'm having some issues with the alpha layer and gif, using pro-motion, so I tried the "neutral grey" background thing :)


revision 1 :


Cheers !

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Pixel Art / Re: Hello Pixelation ! [C-C] Spaceship
« on: May 23, 2016, 05:35:45 am »
Hahaha nice ! just a quick word to thank everyone and share how happy i am to see such reactivity here :)



Some breakdance, just for fun once again :]

I'll try to dig this elbow position issue but it's so tiny it's a hard compromise :p
About the guy's moves i think i wanted him to say "Hi", or something like "i'm here and in trouble" depending on the context. Also i was somehow inspired by "Stan" in Monkey Island (the guy selling broken ships and coffins) for the tiny version : that's why he looks so hectic  :D

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Pixel Art / Re: Hello Pixelation ! [C-C] Spaceship
« on: May 22, 2016, 12:30:59 pm »
Hi everyone, and thank you for feedback !
I tried to have a quick re-work with the cosmonaut's arms... The elbows maybe looks a bit weird as the body is not really symetric : the right side has one more pixel than his head, let's call this a perspective ;p  I mainly tried to fix the shadow on the left arm and removed pixels on top of the shoulders wheen when his hands arenear his head...
Here it is :

Once again thanks, and yes, XEEEEEEEEEENOOOOOOOOOOOOOOONNNN II !!!!!!  :lol:

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Pixel Art / Hello Pixelation ! [C-C] Spaceship
« on: May 21, 2016, 06:50:14 pm »
Hi Pixelation ! It's my first post here, every comments and advice are welecome as I want to level up !
I gess I'll have a lot to learn, so every feedback is welcome !

Here the space ship. I wonder if I better go for tiny sprites as I'm slow and it takes forever when i'm dooing PA.



I tried to have some nice reactor trail, using only one color to keep it simple.


A friend told me the ship looked a bit like a cosmonaut with wings. So i also made this for fun :



Thanks, and cheers !

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